Search found 38 matches

by BS8th_Bulau
Thu 07 Feb 2008 11:23 am
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

Certain maps produce those "House without collision" messages, even if they are blank maps with no objects at all placed on them. IOW, they are part of the map itself. It is interesting that you have identified a placed object that results in that message. I'm not yet completely convinced ...
by BS8th_Bulau
Wed 06 Feb 2008 1:00 pm
Forum: General Discussion
Topic: Normal Movement Issues - Italy Map
Replies: 2
Views: 1800

I'll follow this thread with great interest, doubletap, as we experienced similar problems on the Ostfriesland map. In our case, however, we were using the Relaxed mode of movement, which may have contributed to the problems. Still, even considering that, I was left scratching my head at some of the...
by BS8th_Bulau
Tue 05 Feb 2008 2:03 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

I'm curious about Guadalcanal, as someone has said they ran a very large campaign on that map without any problems. I'm sorry, I don't know enough to even say if this error message you posted is related or the same as our problem, which manifests as a "freeze" of the display, and complete ...
by BS8th_Bulau
Mon 04 Feb 2008 10:50 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

Anyways, I did the >GC. How do I read it? (Midway map with 1 A-20) 1. Before Eng Start 2. After start, 50 ft taxi and then ejected. 1. Total: 18481152 Free 810760 2. Total: 18350080 Free 794328 The first number is the memory use in bytes. 18 megabytes should not be a problem. Our problem is happeni...
by BS8th_Bulau
Sat 26 Jan 2008 11:02 am
Forum: Technical Discussion
Topic: Bug Reports: SEDCSv3.1.x, MP4-v4.360, SEDB31
Replies: 75
Views: 20872

A new bug reported by =69.GIAP=VLADI: Bridge 76 is missing in the Crimea DB, in grid AJ-7. Thankfully VLADI sent me a logfile showing a destruction event for the bridge, which made it easy for me to capture the following data: Map Obj_Construction Obj_Name Damage_Name Obj_State Obj_Type Length X_Ax...
by BS8th_Bulau
Fri 25 Jan 2008 3:29 pm
Forum: General Discussion
Topic: What is enough tobe called a "landing"
Replies: 7
Views: 3010

Okay, so that would indicate that the eventlog has recorded all pilots events, and the stats are based on the contents of the eventlog. I was referring to the ingame scoreboard, (or actually, I think it is the aircraft selection screen that is presented after the mission is done, except it now inclu...
by BS8th_Bulau
Fri 25 Jan 2008 11:31 am
Forum: General Discussion
Topic: What is enough tobe called a "landing"
Replies: 7
Views: 3010

It would be relatively simple to test these various scenarios, and then look at the eventlog.lst to see what actually gets written there. If I were to speculate, I would speculate that landing, then bailing out, (your option b), is something your pilots should NOT do. It is a tad confusing, and I'm ...
by BS8th_Bulau
Wed 23 Jan 2008 8:18 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

Oops! Sorry for my careless wording of that 4Shades. What I should have said was that I was surprised to get those error message on other maps than the Online4Summer, especially maps that had no objects on them. I have edited that line in my post.
by BS8th_Bulau
Wed 23 Jan 2008 11:21 am
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

I recall seeing that sort of message when I started running a dedicated server, v2.04, a couple years ago. It always came up when loading a mission that used the Online4Summer map. I assumed it was an object I had placed on the map, but since it ran fine, I never investigated it. In fact, it's not r...
by BS8th_Bulau
Tue 22 Jan 2008 10:43 am
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

The results of my baseline memory checks of all SEOW maps, containing only a single P-11c aircraft. Map size is in grid squares, but I did not check if all map grids are same size in kilometres. Question marks denote where there is more than one choice of map, and I wasn't sure which one the SEOW MP...
by BS8th_Bulau
Sun 20 Jan 2008 3:18 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

Yes, I had the same thought, 4Shades! As I was running these tests on loaded maps, I wondered what the blank Ostfriesland map would use, so I made one with a single A-20 aircraft. Now, I don't have my notes at hand at the moment, but it was, I recall, about 34 megs, (40 megs less than our big coop s...
by BS8th_Bulau
Sat 19 Jan 2008 6:12 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

I've had a chance to do a little testing of this. I've copied our big mission onto the Prokhorovka, Smolensk, and Moscow1 maps. The only editing I did was to make sure all the aircraft takeoff and landing waypoints were at an airbase. Prokhorovka easily ran for an hour, starting out at 41.5 megs, an...
by BS8th_Bulau
Fri 18 Jan 2008 3:59 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

Yes, that describes, exactly, the behaviour in the last few minutes. For the record, I have tabulated the contents of the coop mission: 76 Aircraft 82 [Chiefs] 339 [NStationary] 140 [Buildings] 10 [StaticCamera] 121 [FrontMarker] So that I'm comparing apples to apples, I have decided to copy and pas...
by BS8th_Bulau
Thu 17 Jan 2008 3:34 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

Okay, that is a considerably smaller scale than we have been attempting. In fact, we have even found 40 aircraft (20 per side) to be somewhat limiting for the commanders, and adding the ground movements we are crashing this map. I have no idea if my test indicates a memory leak problem, or just too ...
by BS8th_Bulau
Mon 14 Jan 2008 6:13 pm
Forum: General Discussion
Topic: Random freeze...?
Replies: 40
Views: 12764

I have just run a test with this coop mission, on the Ostfriesland map. This coop has 76 aircraft, and probably at least that many ground objects moving. I entered >GC into chat at 2 minute and 1 minute intervals. Memory total reported as follows: 0:00 74mb 0:02 75mb 0:04 81mb 0:06 84mb 0:08 87mb 0:...