Search found 56 matches

by EJGr.Ost_Chamel
Tue 26 Jan 2010 8:28 pm
Forum: Technical Discussion
Topic: Possible problem with roads on italy map
Replies: 46
Views: 8404

Good news ... :)

Well, quite a lot of the rework has already been done by a good friend of mine - thanks Fisch! http://www.taktik-sims.de/forum/images/smilies/salute.gif You can download one mission file for roads / railways each under the following links: http://dl.dropbox.com/u/650529/Iasi_SEOW/iasi_roads.mis http...
by EJGr.Ost_Chamel
Tue 26 Jan 2010 7:02 pm
Forum: Technical Discussion
Topic: Possible problem with roads on italy map
Replies: 46
Views: 8404

Bridges table for Iasi incorrect?

Hi Dore + others, I first tried to find a way to get waypoint and bridges data without the SEOW_Routes_Tool because I currently have no Excel installed on my home PC. OpenOffice-Calc can open the Tool-file, but doesn't unerstand the macros. But now I mistrust the Routes-Tool, because I think that th...
by EJGr.Ost_Chamel
Sun 24 Jan 2010 3:46 pm
Forum: Technical Discussion
Topic: Possible problem with roads on italy map
Replies: 46
Views: 8404

@4Shades (or anyone else with solid SQL-knowledge):
Is there a script to extract the Bridges data from the Highways / Railway_Waypoints tables? Would be kind to post it here ... if exists! :wink:

Greetings
Chamel
by EJGr.Ost_Chamel
Sun 23 Aug 2009 4:53 am
Forum: Technical Discussion
Topic: MySQL Database tutorial
Replies: 17
Views: 13255

Nice! :D
by EJGr.Ost_Chamel
Thu 20 Aug 2009 4:37 pm
Forum: Technical Discussion
Topic: MySQL Database tutorial
Replies: 17
Views: 13255

I have written a step by step instruction on how to setup a complete SEOW-Server. But there might be several drawbacks for you: The instructions are in GERMAN The server is only intended for personal testing use in a local network, as a server accessible for anyone from the net would require much be...
by EJGr.Ost_Chamel
Tue 18 Aug 2009 5:52 pm
Forum: Technical Discussion
Topic: Can I add a new type of railway station to the DB?
Replies: 6
Views: 1791

Oh, I got one more question!
IV/JG7_4Shades wrote:Only the Target fields are used, for bombng target placement only.
So units can be tasked to bomb a station? Didn't know that!
What happens, when a station is destroyed? Does it become inoperational?

Chamel Image
by EJGr.Ost_Chamel
Tue 18 Aug 2009 4:12 pm
Forum: Technical Discussion
Topic: Can I add a new type of railway station to the DB?
Replies: 6
Views: 1791

Hi Shades + Petr, with Shades' hints it was now very easy to complete the new railway stations for Normandy! :D I defined every place as station, where there is a platform alongside a railway track. This raises the concentration of stations to a level, that I regard as acceptable for playing with th...
by EJGr.Ost_Chamel
Tue 18 Aug 2009 3:55 pm
Forum: Technical Discussion
Topic: Zoom in SEOW mission planner
Replies: 6
Views: 1787

Maybe something else would be easier but nearly as effective. I think, that it would be great to have a possibility, to plan a mission across several different sector- and/or detail-maps. For example start the "Create new mission" process in a sector map, navigate the unit close to a town,...
by EJGr.Ost_Chamel
Mon 17 Aug 2009 3:54 pm
Forum: Technical Discussion
Topic: Can I add a new type of railway station to the DB?
Replies: 6
Views: 1791

Can I add a new type of railway station to the DB?

Hi guys, I would like to add some railway stations to the Normandy map. Most values are easy to determine (Station_Name, Platform_Start_X, Platform_Start_Y, Platform_Finish_X, Platform_Finish_Y, Target_X, Target_Y, Target_Z). But many of the stations do not match type 1 or type 5, which are the comm...
by EJGr.Ost_Chamel
Wed 12 Aug 2009 7:35 pm
Forum: Technical Discussion
Topic: COMING SOON: Bessarabia (2 maps) for SEOW
Replies: 15
Views: 3965

PA-Dore wrote:Thanks Yogi for historical explanations ;-)
Hi Dore,

just in case you don't know it yet. With the 4.09b Patch came a Readme to the Bessarabia map (Readme_Bessarabia_409Beta.pdf), which is a very interesting read!

Greets
Chamel
by EJGr.Ost_Chamel
Sun 02 Aug 2009 7:01 pm
Forum: Technical Discussion
Topic: COMING SOON: Bessarabia (2 maps) for SEOW
Replies: 15
Views: 3965

Hi Dore, I love the Bessarabia map and therefore I am glad to see, that someone is working to introduce it into SEOW!! But the version of the map (maps, to be correct!) that comes with 4.09 Beta1 is ... well ... a Beta-Version with many bugs, for example gaps in the roads and railway networks. Now a...
by EJGr.Ost_Chamel
Mon 06 Jul 2009 5:28 pm
Forum: Technical Discussion
Topic: Small bugs in AircraftLoadout table
Replies: 1
Views: 901

Small bugs in AircraftLoadout table

In the AircraftLoadout table, some loadouts for the F4U1A are mistakenly described as containing napalm drop tanks, where there are fuell drop tanks. To fix this, run the following sql-code: UPDATE AircraftLoadout SET Description = '2 x 154 Gallon DT' WHERE Obj_Long_Name = 'air.F4U1A' AND Load_Out =...
by EJGr.Ost_Chamel
Mon 29 Jun 2009 7:01 pm
Forum: Technical Discussion
Topic: Possible problem with roads on italy map
Replies: 46
Views: 8404

My reworked tables for the Highways and Highway_Intersections on the Italy map are ready. I have just sent them to 4shades for possible inclusion into the next SEOW version/update. If anyone here is actually flying a campaign on the Italy map and wants to have the data, PM me your mail address. Gree...
by EJGr.Ost_Chamel
Sat 27 Jun 2009 5:36 am
Forum: Technical Discussion
Topic: Possible problem with roads on italy map
Replies: 46
Views: 8404

We have been facing problems with routes on the Italy map too. So I have redone the highways and now I have generated a highway_intersections table with the help of a spreadsheet. But as I would like to double check the results, could you , 4Shades, please post the announced sql query for automatica...
by EJGr.Ost_Chamel
Wed 16 Jan 2008 4:39 pm
Forum: Campaign Noticeboard
Topic: SEOW Ace Series of Campaigns
Replies: 40
Views: 38245

I have always read this thread with a lot of interest and I am very happy to see, that you want to integrate the new Tubruq Map into the test campaign for the new ace series. But I was told by my squadmate "EJGr.Ost_Caspar" (who has created the textures for the MTO map = SEOW-Tubruq sector...