Search found 268 matches

by Zoi
Wed 17 Jul 2013 7:18 pm
Forum: General Discussion
Topic: Regrouping Sections
Replies: 11
Views: 9405

Classic what Shades is saying is that a "proper" campaign is about logistics and complex strategy. Every piece of the SEOW puzzle is designed to work together so that failure to manage you forces properly gives an advantage to your enemy. I try to find ways to work around this complexity t...
by Zoi
Wed 17 Jul 2013 6:47 pm
Forum: General Discussion
Topic: Regrouping Sections
Replies: 11
Views: 9405

Use a withdraw base instead of a withdraw point. Ok that is a good idea :lol: but I didn't know there was such a thing, how would I find it? Not sure I understand what you are referring to. But I suspect the "development team" you mention is TD or HSFX Well yes but the question was put to...
by Zoi
Wed 17 Jul 2013 12:59 am
Forum: General Discussion
Topic: Regrouping Sections
Replies: 11
Views: 9405

Well if we are going to start talking about the way we would like it to be I just as well give my opinion. Often I have an airstart with basically unlimited planes. For example if I want to do a bombing Berlin campaign I would have an airstart for the Americans and an airstart for the Germans. My th...
by Zoi
Tue 16 Jul 2013 3:23 pm
Forum: General Discussion
Topic: Regrouping Sections
Replies: 11
Views: 9405

This was actually a question I was asked and didn't have an answer for. I guess the top up function works as well? The main concern is gaining in flight control of AI units. Do you have to fly the planes you want to dissolve to an air withdraw point?
by Zoi
Mon 15 Jul 2013 4:17 pm
Forum: General Discussion
Topic: Regrouping Sections
Replies: 11
Views: 9405

Regrouping Sections

How do you rebuild flights so that all the AI are under your control? For example you have flown a few missions and you have two planes in one section three in another and three more in another section. You need to combine all the sections into the same group and have two flights of four under your ...
by Zoi
Mon 08 Jul 2013 7:59 pm
Forum: General Discussion
Topic: Would This Campaign Interest You?
Replies: 9
Views: 8820

I can help with some of this. Getting SEOW set up on your local machine is not that hard. If you want someone else to be able to use the MP you would have to run the PC and the server in a way they can access it. Personally I don't like people to have access to my PC in any way. Well with a few acce...
by Zoi
Tue 02 Jul 2013 4:51 pm
Forum: Technical Discussion
Topic: Recon Levels by Sector
Replies: 5
Views: 1227

Thanks Brandle

That would be a lot less dangerous than me writing a script :D Remembering to run a script is also asking a lot of an old man.
by Zoi
Mon 01 Jul 2013 11:34 pm
Forum: Technical Discussion
Topic: Recon Levels by Sector
Replies: 5
Views: 1227

Thanks Shades!

Campaigns work well when they are simple but the longer I do this the more tweaking I want to do. Hazards of the I want syndrome I guess.
by Zoi
Mon 01 Jul 2013 8:27 pm
Forum: Technical Discussion
Topic: Recon Levels by Sector
Replies: 5
Views: 1227

Recon Levels by Sector

I'm working on Malta again and would like the Italians to have good Intel on Malta itself but no Intel on shipping. Is there and easy way to make this work? I was thinking a neutral spy or something as an Italian spy would just get killed by flak etc.
by Zoi
Thu 06 Jun 2013 4:53 pm
Forum: Technical Discussion
Topic: Proximity Intel
Replies: 2
Views: 938

Thanks you!
by Zoi
Thu 06 Jun 2013 2:40 am
Forum: Technical Discussion
Topic: Proximity Intel
Replies: 2
Views: 938

Proximity Intel

What are the intel gathering ranges for various units, or where can I find that information?
by Zoi
Mon 13 May 2013 8:34 pm
Forum: Technical Discussion
Topic: AI behavior inconsistent between coops and single player.
Replies: 1
Views: 734

May have something to do with Transfering mission fix which I had enable out of curriosity. If I need to test this again let me know but I ran the mission with it turned off and the AI behavior was improved.
by Zoi
Mon 13 May 2013 2:06 am
Forum: Technical Discussion
Topic: AI behavior inconsistent between coops and single player.
Replies: 1
Views: 734

AI behavior inconsistent between coops and single player.

I have been having some problems with AI pilots engaging in very strange behavior in coops. In one mission the AI flew over their target and dropped their bombs a Kilometer beyond the assigned map coordinates. When the same mission is ran as a single player mission the same AI flight flew normally a...
by Zoi
Wed 08 May 2013 12:52 am
Forum: General Discussion
Topic: Updates of MP and DB
Replies: 6
Views: 7184

You also forgot to mention that if I loaded the new Operation Detachment I would have the same mess :wink:
by Zoi
Mon 06 May 2013 5:25 pm
Forum: General Discussion
Topic: Updates of MP and DB
Replies: 6
Views: 7184

Well I replaced the scripts folder with the new version and it produced a lot of problems. Apparently the changes are too dramatic for this to work. The first errors had to do with the default sepia php file I fixed that by removing the lines it didn't like then when I openned the MP the cities drop...