Search found 2200 matches

by IV/JG7_4Shades
Thu 28 Nov 2019 5:46 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x
Replies: 23
Views: 17456

Re: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x

Official SEDB75 database I have finally produced the official SEDB75 database and made it available for download at the usual place, https://sourceforge.net/projects/seow/files/ . It contains support for air, sea and ground operations in 96 different sectors, including two new maps specific to Iron...
by IV/JG7_4Shades
Sun 17 Nov 2019 10:07 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x
Replies: 23
Views: 17456

Re: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x

New minor releases: MP v7.3.109, SEDCS v7.3.17 These versions consolidate administration tools for running web service requests via the DCS (e.g. for meta-campaigning) and improve performance of some Ajax-related tools and unit/crew management in the MP. DCS changes *) Improved strictness of Meta_Fo...
by IV/JG7_4Shades
Thu 26 Sep 2019 5:54 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x
Replies: 23
Views: 17456

Re: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x

Changes in the latest PHP engine have meant that the original MySQL extension to PHP is no longer supported. This latest PHP engine is now being used by the hosting service that SEOW HQ uses. Consequently we have seen that the SEOW HQ forums, Mission Planner and Wikis have been affected lately. I am...
by IV/JG7_4Shades
Wed 03 Jul 2019 11:17 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x
Replies: 23
Views: 17456

Re: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x

Patch update for DCS: SEDCS v7.3.12 *) Corrected handling of resupply updates for all combat forces on meta maps: alters fuel and ammo values for all crew members and apparatus. Now all MP displays of internal supplies should match forces values in IF missions *) Added informational messages for We...
by IV/JG7_4Shades
Sat 15 Jun 2019 10:13 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x
Replies: 23
Views: 17456

Re: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x

Feature update: blank campaign templates This feature is available with MP4 v7.3.88, SEDCS v7.3.11 and SEDB75 (slight additions to SEDB74). The purpose of the feature is to allow the admin to initialize a campaign without using a template file, i.e. creating a blank campaign with no units on the ch...
by IV/JG7_4Shades
Sat 11 May 2019 3:01 am
Forum: General Discussion
Topic: Reliability Factor Effects on Ships ?
Replies: 5
Views: 9974

Re: Reliability Factor Effects on Ships ?

Hi Ullery, As it stands right now, SEOW does not support definition of new chunks for damage modelling on ships. Chunk definitions are hard coded in SEOW. If someone wanted to change the chunk monitoring code in SEOW, they would need to change the relevant DCS subroutines and perhaps the DB Ship_Dam...
by IV/JG7_4Shades
Thu 28 Mar 2019 9:29 pm
Forum: General Discussion
Topic: Reliability Factor Effects on Ships ?
Replies: 5
Views: 9974

Re: Reliability Factor Effects on Ships ?

Yes, this is what the Ship_Damage_Status table is for. Ordinarily, the DCS manages the data in the Ship_Damage_Status table using partial damage information reported in the eventlog for each mission (see https://seowhq.net/seowwiki-en/index.php?title=Partial_Damage_of_Shipping ). But there is nothin...
by IV/JG7_4Shades
Wed 27 Mar 2019 2:29 am
Forum: General Discussion
Topic: Reliability Factor Effects on Ships ?
Replies: 5
Views: 9974

Re: Reliability Factor Effects on Ships ?

Hi Kopfdorfer, In a word, yes. 1. The weather parameters in each mission determine the maximum attainable speed for each ship type, according to a sea state equation I put together. Essentially this results in the maximum speed in Object_Specifications being multiplied by a percentage reduction fact...
by IV/JG7_4Shades
Sun 03 Mar 2019 11:03 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x
Replies: 23
Views: 17456

Re: Bug Reports: SEDB73, MP4 v7.3.x, SEDCS v7.3.x

New feature patch mainly for meta-SEOW Iron Front operations: SEDCS v7.3.10, MP v 7.3.75, Statistics v7.3.5 DCS v7.3.10 *) Correctly reset shipping hashtables in modMissionAnalyzer.vb to allow repeated Analyze/Build/Undo commands in one session *) Added notice output to user when valid first line no...
by IV/JG7_4Shades
Sat 02 Feb 2019 6:31 am
Forum: Technical Discussion
Topic: Radar Configurable by Campaign Designer ???
Replies: 1
Views: 5418

Re: Radar Configurable by Campaign Designer ???

Hi Kopfdorfer, Clearly SEOW Radar operates independently from any IL2 game properties. This is not exactly true. In HSFX there is a Radar Mod that generates radar contact output every few minutes, based on the number and type of radar detectors in the mission (ships, ChainHome objects etc). The oper...
by IV/JG7_4Shades
Thu 03 Jan 2019 11:07 am
Forum: General Discussion
Topic: Exploring the Uses for Factory Plates
Replies: 3
Views: 5996

Re: Exploring the Uses for Factory Plates

Hi Kopfdorfer, My problem is that I am looking for visual reference for damage having been caused in game. SEOW provides that automatically by adjusting damage parameters on scenery objects based on nearby combat actions and environmental damage. You can also do this manually for any template-placed...
by IV/JG7_4Shades
Thu 03 Jan 2019 5:47 am
Forum: General Discussion
Topic: Exploring the Uses for Factory Plates
Replies: 3
Views: 5996

Re: Exploring the Uses for Factory Plates

Hi Kopfdorfer, Factory plates are handled internally in HSFX and SEOW according to partial ship damage methodology. Relevant parts of the Wiki are https://seowhq.net/seowwiki-en/index.php?title=Factory_Production_and_Reinforcements https://seowhq.net/seowwiki-en/index.php?title=SE_Airbase_Programmin...
by IV/JG7_4Shades
Fri 21 Dec 2018 8:41 pm
Forum: General Discussion
Topic: Happy new year
Replies: 13
Views: 13479

Re: Happy new year

Once again JP!
Best wishes to all for 2019.
M
by IV/JG7_4Shades
Wed 21 Nov 2018 1:35 am
Forum: Technical Discussion
Topic: Possible bug with SubtypeVIIC_SrfwithBeacon
Replies: 3
Views: 5549

Re: Possible bug with SubtypeVIIC_SrfwithBeacon

Yes.
But the MP needs to understand exactly which types of submarines can go deep. It does this via some JavaScript code which, if I recall correctly, does not include the beacon variant at the moment.

Cheers
4S
by IV/JG7_4Shades
Fri 26 Oct 2018 9:15 pm
Forum: Technical Discussion
Topic: Supply Point config Problems
Replies: 2
Views: 4642

Re: Supply Point config Problems

Start from scratch again, and try one change at a time, checking as you go.

You don't mention how you tried to configure the Supply Point. Were you using the MP tool for doing this, or were you simply editing the DB table?