Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

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IV/JG7_4Shades
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Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

Hi everyone,

Please list bugs and suggestions for SEOW v7.1 here.

Cheers,
4S
IV/JG7_4Shades
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

Bug: Intermittent coop mission loading error when signallers are used with DCS v7.1.1

Cause: Mission file records containing trigger directives occasionally exceed 256 characters in length, which violates IL-2 format.

Fix: Corrected in DCS v7.1.2, now available for download. This version also corrects some display problems with the signallers setting checkbox on the "Territorial Control" tab.
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

Bug: MP freight load/unload operations not working properly.

Cause: incorrect CO reference in seowprompt

Fix: Corrected in MP4public v7.1.15, now available through MPAutoUpdater
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by PA-Dore »

MP v7.1.14: To check (only on my web browser?) When commit reinforcements, aircraft as example, the number of reinforcement planes does not decrease if no refresh. (Works well when refresh the screen)
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

Hi Dore,
It works for me, MP v7.1.15. I cannot reproduce your error symptoms.
Cheers,
4S
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

MP v7.1.20 is now available. There have been some bug fixes:

* Added some map regions to the Battle of Kursk intel map (Thor)
* Updated README file and the GridTest.php file; resized the carrier tooltip.
* Corrected FID-1 bug in Ajax seowprompt for FLoad and FUnload prompts (Luny)
* Fixed reinforcements bug for Use_Skins = 0 (Dore)
* Corrected bug in EditSM tool when UseTriggers=false
* Fixed up Mission_Triggers SQL in MP-SQL to prevent all sectors showing signal notices. (Dore)
* Corrected SectorLink() function in default front pages to detect no DB connections and to detect no sector data using Sector_Dominance table (Badger).

Cheers,
4S
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

And a bug patch for SEDCS, now v7.1.3

* Fixed subConnectCGWP error for ship movements that are truncated through lack of supply.
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by PA-Dore »

In the box, thanks Mike
SEDCS v7.1.3
MP4publicv7.1.20
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

DCS Bug Patch: v7.1.4

*) Improved HTML -> Unicode translations for triggers and briefings (Kopfdorfer)
*) Cosmetic improvements in aborting flights notices
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

A couple of good bug reports, from Riksen and Dore. Thanks gentlemen. Fixes listed below are now available.

DCS v7.1.5
*) Fix to ClockAdvance logic to retain Signaller codes and valid Activated_By entries in ObjMissionData (Riksen)
*) Fix to subLoadUnitHashtable to detect and handle System.DBNulls for Activated_By entries.

MP v7.1.22
*) Corrected string translator in DefaultBriefing string in MP-Head.js (Dore)
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

Merger tool bug reported by Kopfdorfer, corrected in MP v7.1.23.

The problem was for objects that included "_" characters in their names.
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by IV/JG7_4Shades »

Add Forces tool bug reported by Badger.

The bug was for the special case where the template file contained no ground or sea objects. Also a bug that occurred where the template file ended with a blank line was fixed.

new DCS: v7.1.6
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by PA-Dore »

In Object_Specifications table:

Replace IJNCVLgeneric with IJNCVLGeneric (3 fields to modify)
StG77_CountZero
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by StG77_CountZero »

I noticed when i tried load template mission with Bishop in it, that SEDCS didnt recognised it, so i had to change in object_specification table under Stationary and Inactive for Bishop from this:

vehicles.artillery.Artillery$Bishop

to this:
vehicles.artillery.Artillery$Bishop_Art
StG77_CountZero
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Re: Bug Reports: SEDB71, MP4 v7.1.x, SEDCS v7.1.x

Post by StG77_CountZero »

In object_specifications table under Object_Type insted USSBoxerCV21_51 is USSBoxerCV21 , so object is not recognised if its not renamed.

Single_Mobile_Form, Mobile, Stationary and Inactive rows are with correct name, and object_coast table has both names for this object so only this Object_Type needs to be renamed to use this ship in campaign.
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