hull01, hull02, hull03

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StG77_CountZero
Posts: 31
Joined: Sun 30 Sep 2012 11:12 am

hull01, hull02, hull03

Post by StG77_CountZero »

Two ships in game have under BaseChunk insted Hull1, 2, 3 - Hull01, 02, 03

This makes problems for ship_damage_status table in SEOW, as damage done to thouse parts on thouse ships will not be counted.
In actiondata table damage is detected but also as "hull01 damaged by"

I noticed this after tonights Truk SEOW mission. One 1 torpedo hit BB Iowa in hull1, and in eventlog it says hull01, so when mission was analised, in stats there was line that ship was damaged but no damage in MP was showing on that ship ( it was on 100% fit), and no damage was in ship_damage_status table for that ship. Then i checked Ships.ini and saw that only this 2 ships have this hull01 insted hull1 name for BaseChunk (parts of ships) and that is making problem.

IJNYamato :
[IJNYamato:Part0]
BaseChunk Hull01

[IJNYamato:Part1]
BaseChunk Hull02

[IJNYamato:Part2]
BaseChunk Hull03

and USSIowaBB61:
[USSIowaBB61:Part0]
BaseChunk Hull01

[USSIowaBB61:Part1]
BaseChunk Hull02

[USSIowaBB61:Part2]
BaseChunk Hull03

Easy fix for my mission is, loading backup database from before mission was analised, and in eventlog from this mission edit damage to hull01 in hull1.
In next mission i will have to check before analising eventlog, and if there is hull01 02 or 03 hit, edit them also.
In future, would adding rows Hull01, Hull02 and Hull03 in ship_damage_status table, next to existing Hull1, Hul2, Hull3 rows, fix this problem?
or HSFX team has to change this Hull01, 02, 03... in Hull1, 2, 3... in game for thouse two ships like its on all other ships?
PA-Dore
Posts: 469
Joined: Thu 01 Nov 2007 8:58 am
Location: Savoie-France
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Re: hull01, hull02, hull03

Post by PA-Dore »

Wouah, great report Count ^^ Now I know why Yamato was never damaged in our Marianas campaign....
IV/JG7_4Shades
Posts: 2201
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Re: hull01, hull02, hull03

Post by IV/JG7_4Shades »

Hi guys,

I will try to fix this in next DCS.

Cheers,
4S
IV/JG7_4Shades
SEOW Developer

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IV/JG7_4Shades
Posts: 2201
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Re: hull01, hull02, hull03

Post by IV/JG7_4Shades »

Fixed in DCS 7.2.0

Cheers,
4S
IV/JG7_4Shades
SEOW Developer

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