Naval Mines Under Development !

For bug reports and fixes, installation issues, and new ideas for technical features.

Moderator: SEOW Developers

Post Reply
Kopfdorfer
Posts: 99
Joined: Thu 26 Apr 2012 2:13 pm
Location: Dartmouth , Nova Scotia , Canada

Naval Mines Under Development !

Post by Kopfdorfer »

Just a heads up for a development that I have hoped was going to make its appearance :
Naval Mines and Mine Searching Aircraft.

Naval Mines : http://www.sas1946.com/main/index.php/t ... cseen.html

Mine Searching Aircraft : http://www.sas1946.com/main/index.php/t ... cseen.html

Greater minds than mine will determine whether and how these advances might serve within SEOW.


Kopfdorfer
Kopfdorfer
Posts: 99
Joined: Thu 26 Apr 2012 2:13 pm
Location: Dartmouth , Nova Scotia , Canada

Re: Naval Mines Under Development !

Post by Kopfdorfer »

Here is the latest on this interesting development.
Hopefully it can make its way into SEOW in the future.

http://www.sas1946.com/main/index.php/t ... cseen.html

Kopfdorfer
IV/JG7_4Shades
Posts: 2201
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Re: Naval Mines Under Development !

Post by IV/JG7_4Shades »

Does this mod work in HSFX?
IV/JG7_4Shades
SEOW Developer

Image
Kopfdorfer
Posts: 99
Joined: Thu 26 Apr 2012 2:13 pm
Location: Dartmouth , Nova Scotia , Canada

Re: Naval Mines Under Development !

Post by Kopfdorfer »

I have not tested it , but it was designed in and for 4.12.
I was just passing on the info as it exists in the thread at SAS.
I could plug it in and see what happens , but I suspect testing would be more thorough with someone more "deeply"
familiar with how IL2 works (and how HSFX is structured).

Kopfdorfer
Rylon
Posts: 1
Joined: Wed 07 Dec 2016 4:37 am

Re: Naval Mines Under Development !

Post by Rylon »

IV/JG7_4Shades wrote:Does this Testoprime mod work in HSFX?
Have you tried it in HSFX? If so what was the result?
Last edited by Rylon on Wed 23 Mar 2022 6:49 am, edited 6 times in total.
IV/JG7_4Shades
Posts: 2201
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Re: Naval Mines Under Development !

Post by IV/JG7_4Shades »

I haven't - busy with other things.
IV/JG7_4Shades
SEOW Developer

Image
PA-Dore
Posts: 469
Joined: Thu 01 Nov 2007 8:58 am
Location: Savoie-France
Contact:

Re: Naval Mines Under Development !

Post by PA-Dore »

I tried to build this jsgme mod for HSFX7, it seems to work well (to be checked, only tried in single missions). 5 types of naval mines (set as neutral) Added 5 single missions for viewing. (...\Missions\Single\GB\Beaufighter Mk21)

http://www.derrierloisirs.fr/il2/HSFX70/Naval_Mines.rar

There is no partial damage in the eventlog, the ship stops immediatly.

Code: Select all

12:00:32 5_Chief crashed at 45662.047 72563.984 --> Ships.Tramp
12:00:32 9_Static crashed at 45624.54 72595.91 --> ships.ShipMine$Mine_162
12:00:32 10_Static crashed at 45623.74 72596.26 --> ships.ShipMine$Mine_162
Kopfdorfer
Posts: 99
Joined: Thu 26 Apr 2012 2:13 pm
Location: Dartmouth , Nova Scotia , Canada

Re: Naval Mines Under Development !

Post by Kopfdorfer »

Thanks JP ,

I will look at these with great interest !

Kopfdorfer
Post Reply