Rocket Barrages

Primary feature documentation from the SEOW Development Team.

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IV/JG7_4Shades
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Rocket Barrages

Post by IV/JG7_4Shades »

Availability: SEDCS3.00(A), SEDB30, MP4-v4.285 or later

Description

IL-2 supports a single type of long-range rocket artillery, the Fi-103 V1 flying bomb (in "ramp" and "air" variants). Historically, the effective range of this type of rocket was approximately 240 km. Inside FMB the rocket cannot be targetted successfully over distances shorter than 30 km. In FMB the rocket can be configured to point in any direction, to commence the mission with a waiting period (e.g. 5 min), to have a set reloading time (e.g. 20 min between launches) and to fire up to a set number of rockets per mission (e.g. 10 launches).

SEOW supports all these features and more. SEOW regards a V1 rocket launcher as a platoon of type "ARK" (artillery/rocket). When mobile, each V1 platoon converts automatically to a vehicle column of type "GermanyCarsColumnA" by default. When stationary or inactive, the V1 platoon is placed as a V1 launcher (ramp variant only) surrounded by vehicles of the "GermanyCarsColumnA" column (both ramp and air variants). Because of the specialized nature of the V1 platoon, destruction of any one of the vehicles or of the launcher ramp itself renders the entire V1 platoon useless and registers as a total platoon destruction event.

Every V1 platoon has icon tooltips similar to standard army platoon tooltips, apart from some extra information regarding targeting range and reload time (see tooltip image below). These operational parameters apply equally for ALL V1 platoons in the map, and are set in the Rocket_Parameters table of the database. Additionally, SEOW provides for a random delay time set individually for each V1 platoon. The dealy time is a random number of minutes, with maximum value set by the Uncertainty field of the Rocket_Parameters table. E.g. Uncertainty = 10 means that each V1 platoon will have fired at least once after 10 minutes of the mission has elapsed.

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V1 platoons can be ordered to barrage a target on the map using the MP "Logistics : Rockets" tool. Barrage targets can be designated with a simple mouse click over the map. Barrage targets are locations, not individual enemy units or infrastructure. Multiple V1 platoons can target the same location. Barrage target locations automatically enable all industrial installations within 10 km as live targets (e.g. for strategic bombing) in each mission that the barrages are active. Barrages persist from mission to mission until cancelled by the commander or until the V1 platoon is destroyed. V1 platoons that are barraging may be moved, and will re-commence barraging the same target location in the next mission after the movement is completed.

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Happy barraging!

Cheers,
4Shades
Last edited by IV/JG7_4Shades on Wed 26 Mar 2008 7:37 pm, edited 1 time in total.
IV/JG7_4Shades
SEOW Developer

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III/JG3~Siggi
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Joined: Tue 09 Jan 2007 7:09 am
Location: UK

Post by III/JG3~Siggi »

Oh. My. God. :lol:

That's a pretty potent BF weapon, and not easily countered by the Allies. I suspect in-depth recon will be vital...seek and destroy asap.
Gauthier
Posts: 16
Joined: Fri 19 Oct 2007 1:07 pm

Post by Gauthier »

If we set zero shot availability, does this mean that there will be no shot in game but that the target assignation is still in use?
Tks
G
IV/JG7_4Shades
Posts: 2201
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

I am not sure what you mean by "availability". Do you mean "uncertainty"? If so, a zero value for uncertainty will mean that the rocket is fired exactly at the beginning of the mission, then every "Delay" minutes afterwards.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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Gauthier
Posts: 16
Joined: Fri 19 Oct 2007 1:07 pm

Post by Gauthier »

If I set the available shot to zero for the rocket...
IV/JG7_4Shades
Posts: 2201
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Oh, OK, sorry. Yes, that means the rocket will not fire but that the targeting functions will still work as normal.
IV/JG7_4Shades
SEOW Developer

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Gauthier
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Joined: Fri 19 Oct 2007 1:07 pm

Post by Gauthier »

OK, thank you.
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