New in SEOW 3.1.0: Aircraft Breakdowns

Primary feature documentation from the SEOW Development Team.

Moderator: SEOW Developers

Post Reply
IV/JG7_4Shades
Posts: 2201
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

New in SEOW 3.1.0: Aircraft Breakdowns

Post by IV/JG7_4Shades »

Let's face it, aircraft operations in WWII were very unreliable, especially during the early part of the war when radios were uncommon or when a nation was facing heavy disruption to industrial production and quality control. At the front, this presented airmen with equipment that could malfunction or even fail, sometimes catastrophically. Weather conditions were also a factor.

In SEOW, we now have the ability to specify how often aircraft breakdowns occur. In the DCS, under the Flight Modes tab, the "Aircraft Breakdown Rate" sliders for Allied and Axis flights determine what chance any given flight has of suffering equipment malfunction before or during takeoff. This is a fiendish addition to SEOW, since breakdowns are beyond the control of the commander and happen *after* the commander makes his flight orders, i.e. at DCS Build time. SEOW does not distinguish between AI flights and human flyable flights - all flights are treated the same when assessing breakdown probabilities. :twisted:

Here is what happens. If the breakdown rate for the side in question is greater than 0%, then any one (or none) of the following effects can happen for any flight.

Canceled Flight
The entire flight can simply be canceled, with a probability set by the breakdown rate. If this happens, warning text will be placed in the side's pilot briefing screen in game, at the top. That's it - the flight is canceled and will have to be re-tasked next time.

Weakened Flight
The flight may actually be present in the mission, but at reduced strength. For each planned aircraft in the flight, the breakdown rate is applied. For example, a flight of 4 will likely reduce to 2 if the breakdown rate is 50%. Flight leads will just have to make do if they are a plane or two short - no room for tears.

Aborting Flight
The flight may appear and takeoff, but suddenly turn back to base and land. This is an aborting flight, e.g. engine running hot, wrong fuel loads, no radio, guns jammed, recall from base etc. Obviously this affects AI flights most of all, since human pilots can just ignore waypoints and fly on. But it will be most disconcerting if you are flying escort on a bomber flight that just turns tail for home after 30 km, or a recon flight just doesn't bother to fly to target. Aborted flights happen with a probably equal to half the breakdown rate.


So this feature is very useful, but in an annoying way. For people running large public campaigns, using sizeable aircraft breakdown rates may be contrary to running a reliable multiplayer campaign where most pilots EXPECT to get a seat every time. However, for those people interested in running historical scenarios where equipment reliability on one or both sides was low, this feature is just great. One scenario that springs to mind is the Stalingrad encirclement in late 1942. Russian machinery was much more reliable in the cold than German machinery. Now you can simulate this effect in SEOW.

If you don't want to tangle with aircraft breakdowns, set both sliders to 0%.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

Image
Hitcher
Posts: 117
Joined: Wed 10 Jan 2007 9:30 pm
Location: The Red States

Post by Hitcher »

Oh, the whining I have heard about this feature over the past week or so! Thanks for the explanation. I think this will help some players understand how to deal with this feature in a more positive way. Right now, most want it turned off. :)
Hitcher
Faustnik
Posts: 2
Joined: Tue 09 Jan 2007 4:03 pm

Post by Faustnik »

Shades,

This is an interesting feature, but, I have a question on reserves that might complicate things further. :oops: If a flight is planned and an aircraft experiences mechanical difficulty, wouldn't another aircraft, if available, be substituted? There are many stories of a pilot flying another's plane because his plane was in the shop. Not filling out a flight could cost lives, or jeopardize the mission.

:?:
IV/JG7_4Shades
Posts: 2201
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Faustnik,

Yes, correct, but that might only work part of the time. There *were* instances of understrength flights being sent on missions in the war, or whole flights being cancelled, or flights aborting part way through. In SEOW, the admin has the ability to use whatever rate of breakdown he/she desires. It is up to the admin to choose the rate to best simulate this kind of uncertainty.

That aside, flight leads will have to deal with any problems caused by breakdowns, by aborting, going to secondary targets, changing tasks or just pushing ahead. Tough gig!

Remember, this feature can be turned off if required.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

Image
Post Reply