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Water Features now available

Posted: Wed 16 Nov 2016 10:48 am
by IV/JG7_4Shades
In the Iron Front world we now have automatic generation of rivers/coasts based on IL-2 map structures. :D

Next, airbases and pontoon bridges ...

Cheers,
4S

Re: Water Features now available

Posted: Tue 06 Dec 2016 2:51 am
by IV/JG7_4Shades
Bridges now available!

Image

Re: Water Features now available

Posted: Wed 07 Dec 2016 11:43 pm
by IV/JG7_4Shades
Bridges are working fine in meta-SEOW missions now. The problem is that AI units don't appear to be able to use them properly - this appears to be an Arma 2 bug. The work-around is for humans to drive vehicles over bridges, team-switch to AI individuals and walk them over bridges, or to load squads onto trucks and drive them over bridges etc.

Re: Water Features now available

Posted: Thu 05 Jan 2017 7:21 pm
by IV/JG7_4Shades
Airbases/runways now available, and roads being revised.

Re: Water Features now available

Posted: Fri 14 Apr 2017 10:35 am
by IV/JG7_4Shades
*) Water features can either be coastal (waves, surf noise etc) or inland (still water), according to map generation option.
*) Roads have been revised to comply with SEOW Highways and Railways.
*) Bridges are now dynamic, dependent on their SEOW damage state.
*) Random aircraft fly-by operations are now supported (for atmospheric effect, rather than combat ops).
*) Every IF crew member in every unit in the entire SEOW campaign is now tracked individually and displayed in the MP.

New SEOW release is imminent. :)

Re: Water Features now available

Posted: Mon 17 Apr 2017 3:56 pm
by PA-Dore
What a huge work! Thanks Mike ^^

Re: Water Features now available

Posted: Thu 20 Apr 2017 4:59 am
by IV/JG7_4Shades
SEOW v7.3 is now available!

Re: Water Features now available

Posted: Thu 20 Apr 2017 2:03 pm
by PA-Dore
In the box! Thanks Mike for the most advanced wargame I have ever seen and on which we spent so many hours of pure pleasure :D