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Water Features now available

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Water Features now available

Postby IV/JG7_4Shades » Wed Nov 16, 2016 10:48 am

In the Iron Front world we now have automatic generation of rivers/coasts based on IL-2 map structures. :D

Next, airbases and pontoon bridges ...

Cheers,
4S
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Re: Water Features now available

Postby IV/JG7_4Shades » Tue Dec 06, 2016 2:51 am

Bridges now available!

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Re: Water Features now available

Postby IV/JG7_4Shades » Wed Dec 07, 2016 11:43 pm

Bridges are working fine in meta-SEOW missions now. The problem is that AI units don't appear to be able to use them properly - this appears to be an Arma 2 bug. The work-around is for humans to drive vehicles over bridges, team-switch to AI individuals and walk them over bridges, or to load squads onto trucks and drive them over bridges etc.
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Re: Water Features now available

Postby IV/JG7_4Shades » Thu Jan 05, 2017 7:21 pm

Airbases/runways now available, and roads being revised.
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Re: Water Features now available

Postby IV/JG7_4Shades » Fri Apr 14, 2017 10:35 am

*) Water features can either be coastal (waves, surf noise etc) or inland (still water), according to map generation option.
*) Roads have been revised to comply with SEOW Highways and Railways.
*) Bridges are now dynamic, dependent on their SEOW damage state.
*) Random aircraft fly-by operations are now supported (for atmospheric effect, rather than combat ops).
*) Every IF crew member in every unit in the entire SEOW campaign is now tracked individually and displayed in the MP.

New SEOW release is imminent. :)
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Re: Water Features now available

Postby PA-Dore » Mon Apr 17, 2017 3:56 pm

What a huge work! Thanks Mike ^^
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Re: Water Features now available

Postby IV/JG7_4Shades » Thu Apr 20, 2017 4:59 am

SEOW v7.3 is now available!
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Re: Water Features now available

Postby PA-Dore » Thu Apr 20, 2017 2:03 pm

In the box! Thanks Mike for the most advanced wargame I have ever seen and on which we spent so many hours of pure pleasure :D
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