Sound mod/Host seat

For bug reports and fixes, installation issues, and new ideas for technical features.

Moderator: SEOW Developers

Post Reply
PA-Dore
Posts: 469
Joined: Thu 01 Nov 2007 8:58 am
Location: Savoie-France
Contact:

Sound mod/Host seat

Post by PA-Dore »

First, sorry for my english language ;-)
With the sound mod, put the host seat in RED COLOR then it appears in first position and there's no pb.

In this real mission, host seat was on Axis color so appears after the red:
1- LA-7R --> PA-Dore
2- LA-7R--> PA-Ricou
3- LA-7R -->
4- LA-7R -->
5- C47 --> AI appears because sound mod
6- A6M2-N (Axis)--> Host seat

7- Bf-110-->
.................
If a human (who has not the sound mod) want to take the host seat he don't see the C47, he take the A6M2 (number 5 for him). When he is in game (take off) there's a bug, he is outside his plane.

The result of this mission above is that PA-Dore is'nt in mission's statistics. I think SEOW did'nt found the A6M2 and put the host seat on the first plane (PA-Dore).
If you use sound mod, I think it's important to put the host seat in RED so it appears in top of the list to avoid problem:

Screen of players using sound mod:
1- A6M2-N (Allied)--> Host seat
2- LA-7R --> flyable
3- LA-7R--> flyable
4- LA-7R --> flyable
5- LA-7R --> flyable
6- C47 --> AI appears because sound mod
7- Bf-110--> flyable
8- Bf-110--> flyable

Screen of players without sound mod:
1- A6M2-N (Allied)--> Host seat
2- LA-7R --> flyable
3- LA-7R--> flyable
4- LA-7R --> flyable
5- LA-7R --> flyable
6- Bf-110--> don't take this plane for security (C47 place)
7- Bf-110--> flyable
Post Reply