Ship Damage Status
Moderator: SEOW Developers
Ship Damage Status
Can anyone tell me how to manipulate the ship damage records in SEOW databases. I'm doing a Sink the Bismarck campaign and know from experience that I will want to fudge the numbers a bit. If they manage to hit the Bismarck at all, which is looking unlikely, I would like to slow it down arbitrarily.
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- Posts: 2206
- Joined: Mon 08 Jan 2007 11:10 pm
- Location: Perth, Western Australia
Hi Zoi,
The Ship_Damage_Status table contains the damage state of every ship. The three primary kill zones are Hull1, Hull2, Hull3. If any of these zones gets damage > 1.0 then the ship dies. The total damage state is the Pythagorean sum of these three damage indicators:
Total Damage = SQRT( Hull1^2 + Hull2^2 + Hull3^2)
The ship experiences a slowdown proportional to the Total Damage:
Max Speed Damaged = (Max Speed Normal)*(1.0 - Total Damage)
Cheers,
4S
The Ship_Damage_Status table contains the damage state of every ship. The three primary kill zones are Hull1, Hull2, Hull3. If any of these zones gets damage > 1.0 then the ship dies. The total damage state is the Pythagorean sum of these three damage indicators:
Total Damage = SQRT( Hull1^2 + Hull2^2 + Hull3^2)
The ship experiences a slowdown proportional to the Total Damage:
Max Speed Damaged = (Max Speed Normal)*(1.0 - Total Damage)
Cheers,
4S
Last edited by IV/JG7_4Shades on Sun 12 Aug 2012 11:34 pm, edited 1 time in total.
IV/JG7_4Shades
SEOW Developer
SEOW Developer