FAQ   Search   Memberlist   Usergroups   Register   Profile   Log in to check your private messages   Log in   

Bug Reports: SEDCSv3.1.x, MP4-v4.360, SEDB31
Goto page Previous  1, 2, 3, 4, 5, 6  Next
 
Post new topic   Reply to topic    Official SEOW Forum Index -> Technical Discussion
View previous topic :: View next topic  
Author Message
EJGr.Ost_Chamel



Joined: 14 Jan 2007
Posts: 56
Location: Germany

PostPosted: Sat Oct 06, 2007 10:41 am    Post subject: Reply with quote

I found a small bug in the names of MP files. In the "North Sea" folder the intel script is named "NorthSea-Intel.php" with an uppercase "I". Therefore the NorthSea-sector does not work on Linux machines (which are casesensitive - unlike Windows).

If anyone has this problem - renaming the file to "NorthSea-intel.php" solves it.

Greetings

Chamel
Back to top
View user's profile Send private message Visit poster's website
Kapt



Joined: 19 Aug 2007
Posts: 23

PostPosted: Sun Oct 14, 2007 6:27 pm    Post subject: Reply with quote

A problem with airfields in dispute. The axis searchlights are re-spawning in and allied artillery are shooting them out again. Problem is other allied are getting collateral damage from friendly fire.

Back to top
View user's profile Send private message
IV/JG7_4Shades



Joined: 08 Jan 2007
Posts: 1838
Location: Perth, Western Australia

PostPosted: Mon Oct 15, 2007 1:01 am    Post subject: Reply with quote

Hi Kapt,

Very Happy

Normally SEOW just spawns searchlights at airbases as required at night time or in bad weather, with nationalities identical to the controlling side. But some people place searchlights in the template, which SEOW regards as scenery objects. All scenery objects are written to each mission file without interpretation.

I'm not sure, but perhaps you have here a case where the red side has captured a formerly blue base, and the scenery searchlights are being inserted each time as blue searchlights.

Anyway, the message is that scenery objects can be inserted and deleted from each mission file as the admin sees fit. SEOW updates the scenery objects list at each Analyze cycle. If you take them out before you fly the mission, then upon the next Analyze SEOW will update the scenery objects list accordingly and they will never appear again.

Cheers,
4Shades
_________________
IV/JG7_4Shades
SEOW Developer

Back to top
View user's profile Send private message
Kapt



Joined: 19 Aug 2007
Posts: 23

PostPosted: Mon Oct 15, 2007 1:47 am    Post subject: Reply with quote

Thank you for your reply. Cool

I took a look at the original template and no searchlights. But weather conditions have been poor during both missions that this has occurred. Mission times were 9am then 10am.
I will do as you suggested and remove from build before flying the mission.


Last edited by Kapt on Thu Oct 18, 2007 5:15 am; edited 2 times in total
Back to top
View user's profile Send private message
IV/JG7_4Shades



Joined: 08 Jan 2007
Posts: 1838
Location: Perth, Western Australia

PostPosted: Mon Oct 15, 2007 2:21 am    Post subject: Reply with quote

That's not exactly what I suggested. From your response it seems that the base is still blue-controlled and the weather is bad enough for blue searchlights to be auto-generated (but not as "scenery objects"). Anyway, deleting them from the mission file won't hurt your campaign.

However, if you control the airbase (turn it red), then the searchlights will generated as red. One way to look at the issue of aircraft destruction happening at the moment is that there are still enemies around causing mischief until you can get a large enough ground force in the vicinity to mop up.

Cheers,
4Shades
_________________
IV/JG7_4Shades
SEOW Developer

Back to top
View user's profile Send private message
Kapt



Joined: 19 Aug 2007
Posts: 23

PostPosted: Mon Oct 15, 2007 2:54 am    Post subject: Reply with quote

At the completion of our last mission it was fully changed into Allied control. The next build will answer that question.

Update edit: The base has been completely over run and searchlights have not changed over.


Last edited by Kapt on Thu Oct 18, 2007 5:16 am; edited 1 time in total
Back to top
View user's profile Send private message
EJGr.Ost_Chamel



Joined: 14 Jan 2007
Posts: 56
Location: Germany

PostPosted: Wed Oct 17, 2007 6:59 pm    Post subject: modUtilities.intTileCoord: no tile code for coord -x Reply with quote

I think I found a small and uncritical bug.
When a plane crashes at a place with a negative coordinate (x- or y-coordinate, doesn't matter), when analyzing the mission the dcs produces a "Scorched Earth DCS Alert" saying "modUtilities.intTileCoord: no tile code for coord -x". The campaign keeps running without any problem, but the alert is irritating for new and unexperienced players.
So if this is easy to fix, it might be worth the effort. If not ... I can live with it. Wink

Greetings

Chamel
Back to top
View user's profile Send private message Visit poster's website
IV/JG7_4Shades



Joined: 08 Jan 2007
Posts: 1838
Location: Perth, Western Australia

PostPosted: Thu Oct 18, 2007 8:41 pm    Post subject: Reply with quote

Hi Kapt,

Thanks for the report. I have never seen this bug before, so I will check it out.

Cheers,
4S
_________________
IV/JG7_4Shades
SEOW Developer

Back to top
View user's profile Send private message
IV/JG7_4Shades



Joined: 08 Jan 2007
Posts: 1838
Location: Perth, Western Australia

PostPosted: Fri Nov 09, 2007 8:48 am    Post subject: Reply with quote

A new bug reported by =69.GIAP=VLADI:

Bridge 76 is missing in the Crimea DB, in grid AJ-7. Thankfully VLADI sent me a logfile showing a destruction event for the bridge, which made it easy for me to capture the following data:

Map Obj_Construction Obj_Name Damage_Name Obj_State Obj_Type Length X_Axis Y_Axis
Crimea Wooden 76 c1 0 Road Bridge 283 91200 63200

This is a new data record to be added to the Bridges table of SEDB.

Cheers,
4Shades
_________________
IV/JG7_4Shades
SEOW Developer

Back to top
View user's profile Send private message
242Sqn_Chap



Joined: 01 Jan 2008
Posts: 25

PostPosted: Sat Jan 26, 2008 9:31 am    Post subject: Reply with quote

You probably are aware of this one already as its fairly noticable, but just in case you don't:-

In the MP settings, the initial starting intel % for Axis & Allies are displayed the opposite way around to in the DB and SEOW controller.
Back to top
View user's profile Send private message
IV/JG7_4Shades



Joined: 08 Jan 2007
Posts: 1838
Location: Perth, Western Australia

PostPosted: Sat Jan 26, 2008 9:55 am    Post subject: Reply with quote

Ah, well spotted!

Thanks,
4Shades
_________________
IV/JG7_4Shades
SEOW Developer

Back to top
View user's profile Send private message
BS8th_Bulau



Joined: 13 Dec 2007
Posts: 38

PostPosted: Sat Jan 26, 2008 11:02 am    Post subject: Reply with quote

IV/JG7_4Shades wrote:
A new bug reported by =69.GIAP=VLADI:

Bridge 76 is missing in the Crimea DB, in grid AJ-7. Thankfully VLADI sent me a logfile showing a destruction event for the bridge, which made it easy for me to capture the following data:

Map Obj_Construction Obj_Name Damage_Name Obj_State Obj_Type Length X_Axis Y_Axis
Crimea Wooden 76 c1 0 Road Bridge 283 91200 63200

This is a new data record to be added to the Bridges table of SEDB.

Cheers,
4Shades

I noticed a couple of bridges missing on the Ostfriesland map, in G5, Northwest corner, there is a road bridge and rail bridge side by side, which don't show up in the Mission Planner. We are using out-of-date versions of everything, so this might have been corrected since. We are planning to update, so I will check it again after that.
Back to top
View user's profile Send private message
IV/JG7_4Shades



Joined: 08 Jan 2007
Posts: 1838
Location: Perth, Western Australia

PostPosted: Sat Jan 26, 2008 9:06 pm    Post subject: Reply with quote

Yes, correct. The new Bridges table records for Ostfriesland are:

Quote:

Ostfriesland Metal 19 j 0 Railway Bridge 600 60800 49900
Ostfriesland Metal 32 w 0 Road Bridge 400 60500 49700


This necessitates a change to the corresponding Highway Route 7105 for Ostfriesland. The route needs 4 new waypoints inserted, so the last 5 waypoints of that route in the Highways table now read:

Quote:

7105 60100 49700 20 24 Ostfriesland
7105 60300 49700 -33 25 Ostfriesland
7105 60700 49700 -33 26 Ostfriesland
7105 60900 49700 20 27 Ostfriesland
7105 61200 49700 20 28 Ostfriesland


And, lastly, the Highway_Intersections table needs a single adjustment:

Quote:

Ostfriesland 61200 49700 7105 28


Here the last value "28" replaces the old value of "24".

I will release a modified Lite SQL DB for Ostfriesland soon.

Many thanks Bulau!

Cheers,
4Shades
_________________
IV/JG7_4Shades
SEOW Developer

Back to top
View user's profile Send private message
PA-Dore



Joined: 01 Nov 2007
Posts: 367
Location: Savoie-France

PostPosted: Sat Feb 16, 2008 5:08 am    Post subject: Reply with quote

Is there some problem to use together?
- Scorched Earth Mission Planner v4.389
- SEDCS v 3.1.7
- SEOW Statistics Tool v1.93

(The latest are:
SEDCS3.1.7 (Aces)
MP4-v4.405 (Aces)
Statistics v1.93 (Aces)
SEDB31Aces
Back to top
View user's profile Send private message Send e-mail Visit poster's website
IV/JG7_4Shades



Joined: 08 Jan 2007
Posts: 1838
Location: Perth, Western Australia

PostPosted: Sat Feb 16, 2008 6:59 am    Post subject: Reply with quote

I would strongly recommend against using MP v3.389 with later DCS as the DCS will offer options that the MP does not support. Of course, you cannot use DCS 3.1.7 wiith any DB older than SEDB31Aces. So if you are going to use SEDB31Aces and DCS 3.1.7, then you ought to just upgrade MP too. Smile

Cheers,
4Shades
_________________
IV/JG7_4Shades
SEOW Developer

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Official SEOW Forum Index -> Technical Discussion All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4, 5, 6  Next
Page 4 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum