Aircraft Breakdown: Aborting Flights

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Ala13_Mdie
Posts: 33
Joined: Wed 31 Jan 2007 2:01 pm
Location: Alicante, Spain

Aircraft Breakdown: Aborting Flights

Post by Ala13_Mdie »

IV/JG7_4Shades wrote: ...
Aborting Flight
The flight may appear and takeoff, but suddenly turn back to base and land. This is an aborting flight, e.g. engine running hot, wrong fuel loads, no radio, guns jammed, recall from base etc. Obviously this affects AI flights most of all, since human pilots can just ignore waypoints and fly on. But it will be most disconcerting if you are flying escort on a bomber flight that just turns tail for home after 30 km, or a recon flight just doesn't bother to fly to target. Aborted flights happen with a probably equal to half the breakdown rate.
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Hi:

I think there is a way to force human flights to come back home before running their mission objective. I think it could be done by generating this Aborting Flight with only 25% fuel (or 50%, depending of the Breakdown factor), or with empty weapon loadout. It's only needed to make this right to set off the 'User Loadout' option.

This will make people will have to check the fuel indicator before takeing off, and test the weapons (at least one pilot of this flight), mainly machine guns or cannons (bomb/rocket loadout can be seen by another pilot in most of the aircrafts just getting in close formation).

S!
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