Bridge Repair

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DD_Friar
Posts: 93
Joined: Fri 07 Sep 2007 9:57 am
Location: Croydon, England
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Bridge Repair

Post by DD_Friar »

If I choose to set bridge repair to be only by Engineers, how do I create Engineers to go fix it? , I then take it they have to be placed in close proximity.
I dont see them as a standard vehicle etc.
Salute
DD_Frior
Ala13_Mdie
Posts: 33
Joined: Wed 31 Jan 2007 2:01 pm
Location: Alicante, Spain

Post by Ala13_Mdie »

Hi:

Engineers have to be in the first template if you want to produce them (like all the diferent units). I don't know all the units that have the Engineers atribute, but, for example, both armies Staff Car Column work like engineers. My memory doesn't go further. :oops:

To repair the bridge, engineers must be close to it. And the more engineers around the bridge, the faster it will be repaired.

S!
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

An Engineer is any vehicle with object class "VEN". By default, the following objects are engineers:

Object_Type
Bulldozer_US
GermanyCarsColumnC
JapanCarsColumnB
RussiaCarsColumnC
USACarsColumnC

but you can change other vehicles (not tanks) to VEN class by editing Object_Specifications. E.g. you could change ZIS5_PC from VTR class to VEN class.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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DD_Friar
Posts: 93
Joined: Fri 07 Sep 2007 9:57 am
Location: Croydon, England
Contact:

Post by DD_Friar »

many thanks once again, i am slowly shedding my "Numpty" skin, please bear with me.
Salute
DD_Frior
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