Tile Codes

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IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Tile Codes

Post by IV/JG7_4Shades »

Just for fun I ran a query to calculate the number of urban damage tiles captured for SEOW. I thought you might be interested in the results.

Code: Select all

Ardennes	2652
Berlin	11601
Crimea	7977
Cyrenaica	220
Guadalcanal	160
Gulf of Finland	24750
Hawaii	1347
Imphal	15058
Italy	22188
Iwo Jima	63
Khalkhin Gol	11555
Kuban	4823
Kurland	30115
Kursk	10318
Kyushu	17245
Lvov	10916
Malta	937
Manchuria	23897
Marianas	421
Midway	57
Moscow	3675
Murmansk	3981
New Guinea	2770
Normandy	21234
North Sea	1315
Okinawa	1505
Oslo	1203
Ostfriesland	78446
Prokhorovka	5111
Singapore	5608
Smolensk	5741
Stalingrad	7126
Tunis	165

TOTAL 334181
The urban damage tiles are 200 m by 200 m squares on the map where the scenery (trees, buildings etc) can be damaged. SEOW keeps track of all locations of combat and sets the corresponding tile damage levels appropriately. That means when you fly low over a village where some combat has occurred you will probably see wrecked houses, burnt trees etc.
IV/JG7_4Shades
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Goanna
Posts: 49
Joined: Wed 10 Jan 2007 1:49 am
Location: Ingham

Post by Goanna »

WOW, that's 13,000 odd square km that can be damaged - amazing :roll:
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