Green Desert 42 New Guinea Campaign

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AH_Moggy
Posts: 16
Joined: Fri 30 Nov 2007 7:39 pm

Green Desert 42 New Guinea Campaign

Post by AH_Moggy »

Has anyone been able to load/play/complete this campaign? We're having all kinds of trouble getting it to work.
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Moggy,

This is one of Warg's early templates - quite a beautiful piece of work. I have just downloaded it and set up my own campaign. To get it to run smoothly I had to:

1/ Remove all In Progress missions immediately after template initialization. This allows the MP to load the data in a reasonable time. Even so, the full sector view takes a while to load as there are over 400 flights of aircraft, 1000+ platoons and 50+ flotillas. Individual district/town maps load quickly.

2/ Warg had placed a bunch of recon aircraft out at sea near two points on the map (sw corner, ne corner). These ought to be near air supply points, but they aren't, so when building a mission with the DCS you get a list of "flight not near resupply point or airbase" errors. You can easily correct this by changing the locations of the Cairns and Rabaul resupply points to suit Warg's placement:
Cairns Supply -> (6000, 8000)
Rabaul Supply -> (424000, 240000)
Keep the associated Withdraw points at least 10 km from the Supply points. These changes are to be made in the Resupply_Points table.

3/ Warg is using various units under specific guises, e.g. the R-10 should be renamed the Wirraway in the Object_Specifications table. These and other changes (loadout limitations) are listed in the Green Desert notes document in the zip file.

4/ With these changes the campaign will run, but due to its size it will be demanding on computer performance. If it is too heavy, you can always open up the template in FMB and thin it out a bit to your own liking.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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AH_Moggy
Posts: 16
Joined: Fri 30 Nov 2007 7:39 pm

Post by AH_Moggy »

TY sir!

Question: Should I make the DB connection prior to hitting "remove all in progress," or after?

Moggy
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Moggy,

All campaign data is stored inside each campaign DB. So unless you have an active DB connection open in the DCS you won't be able to affect anything in your campaign. So, yes, you must make the DB connection first.

The only data that the DCS stores for its own use is kept in the .config file in the DCS folder. Here is a copy of mine:

Code: Select all

<?xml version="1.0" encoding="Windows-1252"?>
<configuration>
  <appSettings>
    <general>
      <libforusersetting>db</libforusersetting>
      <StrDCSVersion>Version 3.1.5</StrDCSVersion>
      <StrSEVersion>SE_3.1.5</StrSEVersion>
      <StrSEMissionFolder>Missions\Net\Coop\SE</StrSEMissionFolder>
      <StrLogfileLocation>eventlog.lst</StrLogfileLocation>
      <StrFolderLogFileForCmdLine>c:\</StrFolderLogFileForCmdLine>
      <RegSoftKey>SOFTWARE</RegSoftKey>
      <RegUbiSoftKey>Ubi Soft</RegUbiSoftKey>
      <RegFBKey>IL-2 Sturmovik Forgotten Battles</RegFBKey>
      <StrHelpIP>http://seow.sourceforge.net/</StrHelpIP>
      <StrFAQIP>http://seow.sourceforge.net/</StrFAQIP>
      <StrForumsIP>http://seowhq.net/seowforum/</StrForumsIP>
    </general>
    <options>
      <chkSplashScreen>False</chkSplashScreen>
      <OptionMySQLServer>undefined</OptionMySQLServer>
      <OptionMySQLLogin>undefined</OptionMySQLLogin>
      <OptionMySQLPassword>undefined</OptionMySQLPassword>
      <OptionMySQLPort>3306</OptionMySQLPort>
      <OptionChkCompression>False</OptionChkCompression>
      <OptionChkMySQLTransactions>True</OptionChkMySQLTransactions>
      <OptionChkExtendedInserts>True</OptionChkExtendedInserts>
      <OptionLogFileGameLocation>C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\eventlog.lst</OptionLogFileGameLocation>
      <OptionChkOverWriteLogFileGame>False</OptionChkOverWriteLogFileGame>
      <OptionMisGameFolder>C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\Missions\Net\Coop\SE</OptionMisGameFolder>
      <OptionFolderLogFileCmdLine>undefined</OptionFolderLogFileCmdLine>
    </options>
    <db01>
      <libMap>Crimea</libMap>
      <libErrorStatus>NO ERROR</libErrorStatus>
      <chkOverWriteLog>False</chkOverWriteLog>
      <txtDBLoc>undefined</txtDBLoc>
      <txtLogFileLocation>C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\eventlog.lst</txtLogFileLocation>
      <txtMissionFolder>C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\Missions\Net\Coop\SE</txtMissionFolder>
      <radioMySQL>True</radioMySQL>
      <radioMSAccess>False</radioMSAccess>
      <txtMySQLServer>localhost</txtMySQLServer>
      <txtMySQLLogin>setest</txtMySQLLogin>
      <txtMySQLPassword>vanilla</txtMySQLPassword>
      <txtMySQLDatabase>SEDB31c</txtMySQLDatabase>
      <txtMySQLPort>3306</txtMySQLPort>
      <txtAutoArchiveFolder>undefined</txtAutoArchiveFolder>
      <txtWebService>undefined</txtWebService>
      <chkUploadFiles>False</chkUploadFiles>
      <chkUseCompression>True</chkUseCompression>
      <chkUseMySQLTransactions>True</chkUseMySQLTransactions>
      <chkUseExtendedInserts>True</chkUseExtendedInserts>
      <txtFolderLogFileCmdLine>undefined</txtFolderLogFileCmdLine>
    </db01>
  </appSettings>
</configuration>
Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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