Tank Movement-What is best 1x4 group or 4 single units

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DD_Friar
Posts: 93
Joined: Fri 07 Sep 2007 9:57 am
Location: Croydon, England
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Tank Movement-What is best 1x4 group or 4 single units

Post by DD_Friar »

Salute,
Just putting the foundations together for a squad event.
What do people think is best for performance, using individual units or selecting the group object?

Any advice / pointers welcome
DD_Friar (spelling error in log in name...doh!)
22GCT_Gross
Posts: 302
Joined: Fri 13 Apr 2007 1:13 pm
Location: Italy

Post by 22GCT_Gross »

I usually put groups of tanks with 3/4 of strenght and build the template with maximum strenght disabled.
Was good to use a modified version of the technics.ini file to improve te playability (ask =69.Giap=Petr).
22GCT_Gross
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Friar,

My view is that 1 group of 4 tanks, e.g. a single chief of 4xT28, causes less work to the game than 4 chiefs consisting of single tanks. But that is the case only when the tanks are moving. If they are stationary, SEOW will place the same number of indivdual tank objects.

BTW, I can easily change your login name to DD_Friar if you wish.

Cheers,
4Shades
IV/JG7_4Shades
SEOW Developer

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DD_Friar
Posts: 93
Joined: Fri 07 Sep 2007 9:57 am
Location: Croydon, England
Contact:

Post by DD_Friar »

Hi Shades,

yes please to the name change, thanks.

Thanks also for the pointers, I sort of believed that would be the case.

Cheers

DD_Friar
www.dangerdogz.com
=gRiJ=Petr
Posts: 116
Joined: Tue 28 Jul 2009 6:39 am

Post by =gRiJ=Petr »

22GCT_Gross wrote:I usually put groups of tanks with 3/4 of strenght and build the template with maximum strenght disabled.
Was good to use a modified version of the technics.ini file to improve te playability (ask =69.Giap=Petr).
Hi Gross,

The advantage of building the template with one tank and stationary is the reduced possibility of having to chase a mobile unit without waypoints :wink:

Cheers,
Petr
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