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Flak firing ranges.

 
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Ala13_Florete



Joined: 17 Aug 2011
Posts: 2
Location: Cádiz

PostPosted: Thu Mar 22, 2012 2:02 pm    Post subject: Flak firing ranges. Reply with quote

Hello everyone, my squad and others spanish air wings are working about Ranges section at "technics" file. Actually we are trying to limit the distance of the flak in it can engage ground targets while keeping a long range up in the air.

Now, the sim is no realistic the 88mm flak (or equivalent) can engage ground targets from 10km away. Everyone knows that It just didn’t happen historically.

We would like to know if you have done some progress on the same line of work

These are the values which control flak firing ranges. Only if we reduce the maximum radius of attack both air and land, we get the required result. The value "Attack Sphere" is a mystery to us.

// Attack sphere (used by Predator interface)
AttackMaxDistance 4000.0 // meters
// Attack cylinder
AttackMaxRadius 4000.0 // meters
AttackMaxHeight 4000.0 // meters

Thanks for all and sorry for my Siux-english Laughing!

Nus Vemus!
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II/JG3K.Brandle



Joined: 14 Jan 2007
Posts: 21
Location: North Atlantic

PostPosted: Fri Mar 23, 2012 9:24 am    Post subject: Reply with quote

S!

I dont think its possible to do what you are after.

I think your best solution is to use the IJA/IJN 75mm Flak, rename it as a German 88mm Flak and give this gun the air settings you desire. Now set up your original German 88mm Flak with AT gun properties and ground attack priority.

Object specs table to rename the IJA Gun

and try these technics settings:

[Type88_75mm_JA]
Description Japanese antiaircraft gun type 88 (75mm)
Icon antiaircraft

// Models
MeshSummer 3do/Artillery/Japan/Type88_AA/live.him
MeshSummerDamage 3do/Artillery/Japan/Type88_AA/dead.sim

// Panzer
PanzerType Artillery
PanzerSubtype 3
PanzerBodyFront 0.030

// Weapon
Gun CannonJA_75_Type88
AttackMaxDistance 7500.0
AttackMaxRadius 7500.0
AttackMaxHeight 9000.0
HeadYawHalfRange 180.0
GunMinPitch 10.0
GunStdPitch 45.0
GunMaxPitch +85.0
HeadMaxYawSpeed 10.0
GunMaxPitchSpeed 4.0
DelayAfterShoot 3.0
ChainfireTime 0
FireFastTargets 1


[Flak18_88mm]
Description German 88mm antitank gun
Icon fieldgun

// Models
MeshSummer 3do/Artillery/Germany/Flak18_88mm/Live.him
MeshSummerDamage 3do/Artillery/Germany/Flak18_88mm/Dead.sim
MeshWinter 3do/Artillery/Germany/Flak18_88mm_W/Live.him
MeshWinterDamage 3do/Artillery/Germany/Flak18_88mm_W/Dead.sim
MeshDesert 3do/Artillery/Germany/Flak18_88mm_S/Live.him
MeshDesertDamage 3do/Artillery/Germany/Flak18_88mm_S/Dead.sim

// Panzer
PanzerType Artillery
PanzerSubtype 3
PanzerBodyFront 0.030

// Weapon
Gun CannonFlak18_88mm
AttackMaxDistance 2800.0
AttackMaxRadius 2800.0
AttackMaxHeight 1800.0
HeadYawHalfRange 90.0
GunMinPitch -3.0
GunStdPitch 0.0
GunMaxPitch +15.0
HeadMaxYawSpeed 10.0
GunMaxPitchSpeed 4.0
DelayAfterShoot 10.0
ChainfireTime 0
FireFastTargets 0
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Ala13_Florete



Joined: 17 Aug 2011
Posts: 2
Location: Cádiz

PostPosted: Thu May 17, 2012 1:31 pm    Post subject: Reply with quote

Thank you very much mate, we tested these changes and works great. We found a bug in the HSFX when using expert mode, the self-propelled artillery does not shoot at aerial targets.

This is due to the lack of "FireFastTargets =1" line into technics.ini file activated from this feature in AA section of any vehicles.

¿Someone has a confing.ini with this problem solved?

Thanks again!

Nus Vemus!
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