Road Resupply Points: Z Axis

For bug reports and fixes, installation issues, and new ideas for technical features.

Moderator: SEOW Developers

Post Reply
Hitcher
Posts: 117
Joined: Wed 10 Jan 2007 9:30 pm
Location: The Red States

Road Resupply Points: Z Axis

Post by Hitcher »

What function does the Z axis perform in a road resupply point? If it is the direction the ground object(s) will face upon spawning, please provide a summary of what values can be used and their corresponding directions, ie. 0=North, 90=East, etc.

Thank you!
Hitcher
Hitcher
Posts: 117
Joined: Wed 10 Jan 2007 9:30 pm
Location: The Red States

Post by Hitcher »

Wow, I have them stumped! :wink:
Hitcher
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Gee, I don't know!

For aircraft supply points, the Z value gives the default minimum spawn altitude in metres. So on the eastern edge of Kuban, for example, you need 4000 m to avoid the mountains!

For ground units ... (reading source code) ... it seems as if all units are given a northward facing. But it should be easy to use the SupplyPoint Z value as a bearing in a future release.

Good question Hitcher!

4Shades
IV/JG7_4Shades
SEOW Developer

Image
Post Reply