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Re: SEOW as a Strategy Game

Posted: Fri 27 Jul 2012 7:29 pm
by WPO_Jones
Zoi wrote:Possible compression of time so mission without humans could be ran at an accelerated pace?
In regards to this comment from Zoi's original post, could SEOW generate single player missions instead of Coop missions? This would allow time compression to be used. Question is would the IL-2 game output log be the same as is generated by a coop mission so that the mission parser would have everything it needs? Hmm...

Edit: Whoops, 4Shades wrote about this in the second post of this thread... Great minds think alike I'd like to say... :oops: