fps - DCS settings - Monitor resolution

For bug reports and fixes, installation issues, and new ideas for technical features.

Moderator: SEOW Developers

Post Reply
PA-Dore
Posts: 469
Joined: Thu 01 Nov 2007 8:58 am
Location: Savoie-France
Contact:

fps - DCS settings - Monitor resolution

Post by PA-Dore »

In a real heavy campaign ("Opération Shõ Gõ") I tried to learn how DCS settings, monitor resolution impact fps in game. This could help campaign administrators.

Experimental conditions:

- Real heavy Philippines campaign mission: 23 active airbases, 77 aircraft, 25 ground orders, 75 flotillas orders
- conf.ini: best quality settings
- Monitor resolution: 1960 x 1200 and 2560 x 1600 (native)
- Vertical Synchronization ON (60fps max)
- Fly offline and online (PA-SEOW server/Hyperlobby, only one player)
- Result values are not interesting as absolute values since they are dependent on the player's computer hardware. However as relative values they may be useful to assist administrators design their campaigns for playability.

1. 1st download: MAXI mission = 222 KB
- Indust. Targets activated in ALL locations
- Enable Automatic Artillery Emplacements
- 100% of runway lights
- 100% of idle aircraft parked at airfields
==> 90 Chief_Road, 1492 Static Objects [NStationary], 739 objects [Buildings]

2. 2nd download: MEDIUM mission = 168 KB
- Indust. Targets activated only by GATTACK orders
- No Automatic Artillery Emplacements
- 50% of runway lights
- 50% of idle aircraft parked at airfields
==> 90 Chief_Road, 1290 Static Objects [NStationary], 84 objects [Buildings]

3. 3rd download: MINI mission = 101 KB
- Indust. Targets activated only by GATTACK orders
- No Automatic Artillery Emplacements
- 0% of runway lights
- 0% of idle aircraft parked at airfields
==> 90 Chief_Road, 544 Static Objects [NStationary], 84 objects [Buildings]

Results

I take off in a 4 aircraft flight (J2M3), I slot in the last plane, settings are full (no external views)
I register fps at 5 times:
A: Immediately when I am in cockpit without moving anything, trackIr deactivated, medium view.
B: Without hitting any key, when the 3 aircraft start their engines in front of me
C: When the 3 aircraft are ready to take off. My engine is off
D: I start my engine, the 3 others aircraft are still ready to takeoff
E: The 3 aircraft are airborne, I'm still on the runway, my engine ON

Image

Remarks
- Native resolution is a good choice: When resolution decreases, I do not really increase my fps.
- Better results Online / Offline. I guess the server hosting increases my own processor resources?
- Stationary Objects (AAA, Stationary Units, idle aircraft, campfires...) have a very important impact on fps even they are far away from the takeoff point and even they are inactive (far away from the frontline). They are analysed by the processor in real-time: enemy units and aircraft detection, state (active or destroyed), orientation for AAA...
- objects [Buildings] have not an important impact on fps.
- After takeoff, my fps increase to 60 in every case except when flying over enemy ships' AAA
IV/JG7_4Shades
Posts: 2206
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Useful!
IV/JG7_4Shades
SEOW Developer

Image
EAF331_Starfire
Posts: 97
Joined: Wed 31 Oct 2007 4:50 am
Location: Denmark
Contact:

Post by EAF331_Starfire »

How are your server equipped?

CPU Maker?
CPU model?
RAM Type?
RAM amount?
OS?
HDD?
Motherboard?

I know it doesent have anything to do with monitor size :wink:
But it would be nice to know.
Waiting for HSFX 6 support ;-)
PA-Dore
Posts: 469
Joined: Thu 01 Nov 2007 8:58 am
Location: Savoie-France
Contact:

Post by PA-Dore »

Starfire: It was not the object of this topic :wink: Only relatives values are interesting. However here are your requests:
Intel Core i7 Extreme 990X 3.47GHz
DDR3 12288MBytes
Windows 7/64
Intel DDSSA2M160G2GC ATA Device
Rampage II Extreme ASUSTeK Computer
NVidia GeForce GTX590
Zoi
Posts: 268
Joined: Fri 14 Jan 2011 3:20 pm

Post by Zoi »

Interesting post. Maybe it's not directly related but it would be nice to be able to predict what the server and client performance will be before the first campaign test. I understand that it is Map related but this thread would be a good place for people to post some general experiences so that campaign designers could get a rough idea of how much is too much.

One issue I have noticed is that while static objects may not affect performance they do dramatically increase transfer times. My experience is that around one thousand is the max for any kind or reasonable loading time for clients.
Post Reply