Ship Damage Status

For bug reports and fixes, installation issues, and new ideas for technical features.

Moderator: SEOW Developers

Post Reply
Zoi
Posts: 268
Joined: Fri 14 Jan 2011 3:20 pm

Ship Damage Status

Post by Zoi »

Can anyone tell me how to manipulate the ship damage records in SEOW databases. I'm doing a Sink the Bismarck campaign and know from experience that I will want to fudge the numbers a bit. If they manage to hit the Bismarck at all, which is looking unlikely, I would like to slow it down arbitrarily.
IV/JG7_4Shades
Posts: 2202
Joined: Mon 08 Jan 2007 11:10 pm
Location: Perth, Western Australia

Post by IV/JG7_4Shades »

Hi Zoi,

The Ship_Damage_Status table contains the damage state of every ship. The three primary kill zones are Hull1, Hull2, Hull3. If any of these zones gets damage > 1.0 then the ship dies. The total damage state is the Pythagorean sum of these three damage indicators:

Total Damage = SQRT( Hull1^2 + Hull2^2 + Hull3^2)

The ship experiences a slowdown proportional to the Total Damage:

Max Speed Damaged = (Max Speed Normal)*(1.0 - Total Damage)

Cheers,
4S
Last edited by IV/JG7_4Shades on Sun 12 Aug 2012 11:34 pm, edited 1 time in total.
IV/JG7_4Shades
SEOW Developer

Image
Zoi
Posts: 268
Joined: Fri 14 Jan 2011 3:20 pm

Post by Zoi »

Thanks 4Shades!
Post Reply