Search found 263 matches
- Thu Apr 04, 2013 3:48 pm
- Forum: PQ16 Ward Room
- Topic: Campaign status
- Replies: 3
- Views: 5324
- Thu Apr 04, 2013 7:38 am
- Forum: PQ16 Ward Room
- Topic: Campaign status
- Replies: 3
- Views: 5324
Campaign status
Yesterday we agreed to keep on playing campaign till the end of June. There will be two stages: Current stage until the Stalingrad campaign will end (first week of may) : I take a look at reinforcements and industrial productions settings to have about 8 more missions in the current environment; Nex...
- Thu Apr 04, 2013 7:33 am
- Forum: PQ16 Ward Room
- Topic: Mission #16
- Replies: 0
- Views: 4988
Mission #16
Mission #16 will be replayed on Sunday.
I restored the situation before building so the planners can edit the missions.
Sorry for inconveniences. I'll try to investigate on the matter.
I restored the situation before building so the planners can edit the missions.
Sorry for inconveniences. I'll try to investigate on the matter.
- Sun Mar 31, 2013 1:43 pm
- Forum: PQ16 Ward Room
- Topic: Easter
- Replies: 10
- Views: 7743
- Sun Mar 31, 2013 1:29 pm
- Forum: PQ16 Ward Room
- Topic: Easter
- Replies: 10
- Views: 7743
- Sun Mar 31, 2013 10:52 am
- Forum: PQ16 Ward Room
- Topic: Easter
- Replies: 10
- Views: 7743
My post maybe was not clear... on both sides means counting 20 players on both sides (summing players on both sides). Hoping we can run the mission, anyway I'll prepare a dogfigth mission on the scenario for training on both sides. What I can say is that axis should have some substitutes because the...
- Sun Mar 31, 2013 4:25 am
- Forum: PQ16 Ward Room
- Topic: Easter
- Replies: 10
- Views: 7743
- Wed Mar 27, 2013 5:20 pm
- Forum: PQ16 Ward Room
- Topic: Easter
- Replies: 10
- Views: 7743
Easter
Next mission on Easter will be played if we will count at least 20 pilots (on both sides).
- Thu Mar 14, 2013 2:51 pm
- Forum: PQ16 Ward Room
- Topic: loading to 90% then doom
- Replies: 25
- Views: 16725
- Tue Mar 12, 2013 11:18 am
- Forum: PQ16 Ward Room
- Topic: loading to 90% then doom
- Replies: 25
- Views: 16725
Re: Q16
OK, didn't make last night as I simply am having no joy with the History Mod. I used a 4.10 game back up. At each stage I tested game Updated successfully to 4.11m with hotfix and all that. When tested it runs fine (via DVD) and all seems well. Installed the 6.0 HSFX and then went to test it and as...
- Tue Mar 12, 2013 11:15 am
- Forum: PQ16 Ward Room
- Topic: Stage II
- Replies: 9
- Views: 7933
- Thu Mar 07, 2013 7:39 am
- Forum: PQ16 Ward Room
- Topic: loading to 90% then doom
- Replies: 25
- Views: 16725
- Mon Mar 04, 2013 9:40 am
- Forum: PQ16 Ward Room
- Topic: Stage II
- Replies: 9
- Views: 7933
Stage II
Stage II new rules:
- mission duration: 90 minutes
- ground movements: 60 on both sides
- new aircrafts allowed
Adjustments are still possible about resupply points, reinforcements allowed and industrial production.
- mission duration: 90 minutes
- ground movements: 60 on both sides
- new aircrafts allowed
Adjustments are still possible about resupply points, reinforcements allowed and industrial production.
- Tue Feb 26, 2013 3:54 pm
- Forum: PQ16 Ward Room
- Topic: PQ16 Campaign MOD
- Replies: 14
- Views: 16358
- Tue Feb 26, 2013 11:32 am
- Forum: PQ16 Ward Room
- Topic: PQ16 Campaign MOD
- Replies: 14
- Views: 16358