I don't know. I'm not even it sure it matters, since both types of missions will be built simultaneously and there is no feedback between them.
Cheers,
4S
Search found 646 matches
- Fri Jan 01, 2016 9:47 am
- Forum: The Winter 1943 Boardroom
- Topic: Scenario 2: Zhitomir 30 December 1943
- Replies: 40
- Views: 28020
- Fri Jan 01, 2016 9:35 am
- Forum: The Winter 1943 Boardroom
- Topic: Zhitomir: IL2 Objects in Iron Front
- Replies: 1
- Views: 4588
- Thu Dec 31, 2015 11:43 pm
- Forum: The Winter 1943 Boardroom
- Topic: Zhitomir: IL2 Objects in Iron Front
- Replies: 1
- Views: 4588
Zhitomir: IL2 Objects in Iron Front
Here is a page showing how IL2 objects are mapped/translated into the Iron Front world.
http://seowhq.net/Zhitomir/Zhitomir_Obj ... ations.htm
Many different translations are possible, of course, but you have to start somewhere!
Cheers,
4Shades
http://seowhq.net/Zhitomir/Zhitomir_Obj ... ations.htm
Many different translations are possible, of course, but you have to start somewhere!
Cheers,
4Shades
- Thu Dec 31, 2015 8:20 pm
- Forum: The Winter 1943 Boardroom
- Topic: Command and Control Ranges.
- Replies: 1
- Views: 4576
Re: Command and Control Ranges.
Thanks Tanker, that's great data, I never knew the 4.124*sqrt(antenna_length) equation! In the current OOB, all tanks, scout cars are autonomous, which simulates those vehicles having good quality comms and being tactically oriented in their roles. Indirect fire artillery is not autonomous, simulati...
- Thu Dec 31, 2015 7:08 pm
- Forum: The Winter 1943 Boardroom
- Topic: Zhitomir: Arrangements and To-Do List
- Replies: 9
- Views: 7984
Re: Zhitomir: Arrangements and To-Do List
Thanks Tanker. Click on Koch, right click on map, select "Change Location, Bearing of Unit" and enter new coordinates for him. Because he is a command unit you can re-position him by up to 800 m in any direction, if that helps. Otherwise, just drive him out, as you say.
Cheers,
4S
Cheers,
4S
- Thu Dec 31, 2015 1:56 am
- Forum: The Winter 1943 Boardroom
- Topic: Zhitomir: Arrangements and To-Do List
- Replies: 9
- Views: 7984
Re: Zhitomir: Arrangements and To-Do List
Just a reminder that, from the earlier Korosten rule set:
*) No air attacks on airbases - I did not design airbase flak defense into the OOB.
*) No wheeled or tracked vehicle movement through forests - only infantry on foot (squads, MGs, mortars) can move through forests
Cheers,
4S
*) No air attacks on airbases - I did not design airbase flak defense into the OOB.
*) No wheeled or tracked vehicle movement through forests - only infantry on foot (squads, MGs, mortars) can move through forests
Cheers,
4S
- Wed Dec 30, 2015 10:00 pm
- Forum: The Winter 1943 Boardroom
- Topic: Korosten Technics and Vehicle Skins Mod
- Replies: 20
- Views: 12692
Re: Korosten Technics and Vehicle Skins Mod
Latest version is ZhitomirMod_v1.3
Cheers,
4S
Cheers,
4S
- Tue Dec 29, 2015 8:14 pm
- Forum: The Winter 1943 Boardroom
- Topic: Korosten Technics and Vehicle Skins Mod
- Replies: 20
- Views: 12692
Re: Korosten Technics and Vehicle Skins Mod
Thanks Badger, modifed: ZhitomirMod_v1.1 in Lobby File Browser.
Cheers,
4S
Cheers,
4S
- Mon Dec 28, 2015 10:44 pm
- Forum: The Winter 1943 Boardroom
- Topic: Korosten Technics and Vehicle Skins Mod
- Replies: 20
- Views: 12692
Re: Korosten Technics and Vehicle Skins Mod
The ZhitomirMod_v1.0 (jsgme) is available in the Lobby File Browser at SEOW HQ TS. This mod is for HSFX7 and contains the Korosten technics settings in HSFX7 format, added to the HSFX7 Expert technics. Badger and I have tested this mod and the game loads ok with it. For Zhitomir missions, the IL-2 m...
- Mon Dec 28, 2015 8:35 pm
- Forum: The Winter 1943 Boardroom
- Topic: Scenario 2: Zhitomir Command Line-Up
- Replies: 15
- Views: 14101
Re: Scenario 2: Zhitomir Command Line-Up
Excellent, Armwaar! I'll slot you in.
Cheers,
4S
Cheers,
4S
- Mon Dec 28, 2015 10:08 am
- Forum: The Winter 1943 Boardroom
- Topic: HSFX7 Attack Ranges
- Replies: 29
- Views: 37770
Re: HSFX7 Attack Ranges
Just did some post-Korosten statistics on gun kill ranges. The following data considers only cases where a stationary object scored a "destroyed by" event during the campaign. Object "# Kills" "Min Kill" "Ave Kill" "Max Kill" "Technics Max Dist&...
- Sun Dec 27, 2015 8:13 pm
- Forum: The Winter 1943 Boardroom
- Topic: Korosten Technics and Vehicle Skins Mod
- Replies: 20
- Views: 12692
Re: Korosten Technics and Vehicle Skins Mod
oops! OK, I will make a new mod.
Thanks,
4S
Thanks,
4S
- Sun Dec 27, 2015 9:19 am
- Forum: The Winter 1943 Boardroom
- Topic: Zhitomir: Arrangements and To-Do List
- Replies: 9
- Views: 7984
Re: Zhitomir: Arrangements and To-Do List
The campaign database is now live at SEOW HQ (Kiev_AP sector). I will PM people with their logins. I am proposing that the first round of missions (1 HSFX + 2 IF) will be run on Saturday evening 2 January (8.30 pm, Perth time, UTC+8). That should be just after lunch in western Europe, and first thin...
- Sun Dec 27, 2015 8:30 am
- Forum: The Winter 1943 Boardroom
- Topic: Korosten Technics and Vehicle Skins Mod
- Replies: 20
- Views: 12692
Re: Korosten Technics and Vehicle Skins Mod
We will be using this mod for Zhitomir ops as well (for HSFX-hosted missions).
- Sat Dec 26, 2015 9:15 am
- Forum: The Winter 1943 Boardroom
- Topic: Zhitomir Scenario: Meta Map Downloads
- Replies: 3
- Views: 5152
Zhitomir Scenario: Meta Map Downloads
Hi everyone, In order to take part in hosted Iron Front missions, you will need to download and install the relevant meta-SEOW maps. Here are the download links: Cherniahov (made 22 Dec 2015): http://seowhq.net/meta/Zhitomir/CHE_5km_30_99_s.zip Dabryn (made 23 Dec 2015): http://seowhq.net/meta/Zhito...