Operation Herkules extension

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Post by WTE_Ikey » Sun Nov 13, 2011 3:20 pm

Thnx 5, added extras always a bonus.
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Post by II/JG77Hawk_5 » Mon Feb 27, 2012 7:32 am

Am currently downloading a HSFX 4.2 betta 2 patch which addresses the submarine issue, so you'll probably have these vessels available when we move onto it for this campaign.

Ahhh yes. We are up to 4.10.1 and HSFX 5. I have some of those and that issue has been addressed hasn't it? :wink:
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Post by II/JG77Hawk_5 » Thu Mar 29, 2012 6:37 am

The demise of the radio towers was sadly not my intent in the recent sinking of the transport (although sinking the ship was) and I hope that they can be positioned as required. I will place two more into the supply point and once brought into the map, please supply co-ordinates for both towers before the next mission so they can be repositioned into final locations.

I didn't make myself clear in the introduction of these into sector in that they should not require transport to final locations and be located where they need to be with little fuss.

Look forward to getting the co-ordinates which I will promptly forget once used to good effect.
Last edited by II/JG77Hawk_5 on Fri Mar 30, 2012 6:41 am, edited 1 time in total.
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Post by II/JG77Hawk_5 » Thu Mar 29, 2012 6:50 am

The presence of enemy forces on Malta has come to the attention of Allied command and as such now consider the island under invasion.

As such, all shipping in sector are no longer under any movement restriction.

Intercepts of Axis communications confirms they are operating under the same understanding. The campaign moves onto the next stage.
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Post by WTE_Ikey » Thu Mar 29, 2012 9:51 pm

Hi 5,

Re those radio towers, I've got some co-ordinates for them but want 4Shades to check 1st as he might see of a more appropriate position for them.

cheers
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Post by II/JG77Hawk_5 » Sat Oct 13, 2012 11:07 pm

Some time back we upped the Allied naval movement to 10.

Currently we have 10 naval movements each.

As its about to get busy (probably REALLY busy) in naval terms and with regular small numbers of players can I ask/suggest we start to bump up the naval movements? Other campaigns are showing larger naval movement numbers without a significant hit on frame rates. eg. Iwo Jima had 50 ship movements.

There will be considerable naval forces in sector in next few days in campaign time and I think its reasonable to have them operating at their best to give us the best experience.

Using that Iwo 50 as a benchmark (with 8 carriers operational in there!!) my suggestion is to go straight up to 40 total, being 20 each. If this is smooth then have another look especially if movement is being restricted on both sides.
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Post by WTE_Ikey » Sun Oct 14, 2012 6:31 am

Yes let's do it !
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Post by II/JG77Hawk_5 » Sun Oct 14, 2012 9:26 pm

Excellent and done.

Thanks Ikey!!

All commanders, we now have 20 naval movements each.
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Post by LW/JG10_Luny » Mon Oct 15, 2012 9:25 am

Excellent, thanks.
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Post by II/JG77Hawk_5 » Mon Feb 18, 2013 10:23 am

As we are now coming into a period of "possible" carrier operations I have been reviewing the ship capabilities.

The carriers concept was to have aircraft operational and some in storage. That concept doesn't work in SEOW. Carrier based aircraft are loaded as operational and ship transported aircraft will have to travel in other transport ships.

According to Wiki in 1940 the real HMS Formidable (Illustrious class) could carry 36 Fulmar and Swordfish aircraft. A small adjustment to airframe limit from 33 to 36 could then accomodate the operational aircraft as posted in the extension thread.

Note: it also states 33 aircraft only for HMS Illustrious (SEOW default) operating 15 Fulmar and 18 Swordfish. Maybe we just go with that! The additional 3 Fulmars flying in or loaded onto transport ships?

The escort carrier HMS Ameer (CVE Argus) can currently take 27 airframes whereas the real Ameer could only operate 24. This could be adjusted back to RN spec of 24 as well and still leave room for an additional 6 aircraft on top of the 18 allocated. The leftover aircraft from Formidable perhaps.

This just then leaves the ship transported aircraft having to load onto other ships or flying into sector.

Basically this is just to clarify the actual number of aircraft loaded onto carriers and transport ships as opposed to what is expected in the Hercules extension, how they would be transported and any impact this may make on planning decisions.

A small adjustement really but of course like all template/campaign tweaks we need to post, discuss/agree etc.
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Post by WTE_Ikey » Wed Feb 20, 2013 6:55 am

Thanks for posting Pete, the adjustments you make are as usual fine by me.
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Post by II/JG77Hawk_5 » Fri Feb 22, 2013 8:25 pm

Normally I wouldn't ask this but as we are in an evolving campaign that differs from its original scope I don't thinks its out of order. I have held back to this point but I am left with no choice now.

To operate shipping in sector Allies require more off map reserve supply.
The original reserves are extremely depleted. Allies cannot run Operation Herkules without it.

When we implemented Operation Herkules there was no additional reserves to cover the additional capital equipment and as we know shipping requires a large quantity to operate.

I am concerned on how this impacts supply needs on sector as I am keen on maintaining the requirement for supply production in sector and that it makes a difference to how operations can be maintained.

One alternative would be to eliminate supply production for Allies altogether and force all supply to come from off map as it was in reality.
This then makes supply lines crucial.

I would like to see the shipping operate to its full potential and while supply on Malta was a critical aspect in running operations in WWII, Allied naval supply wasn't.

Can we get agreement for a top up for both sides to cover naval operations and discuss how/if we implement changes to supply in sector?

Cheers,
5
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Post by WTE_Ikey » Fri Feb 22, 2013 11:29 pm

Pete I recently posted in Axis that we were starting to experience supply issues with regards shipping .

Need to look at all ship needs bringing them into the campaign as well as any continuance over time.Some supply on mainland is being sent back to off map supply but certainly not enough.

I cant look at it till late next week.
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Post by II/JG77Hawk_5 » Sat Feb 23, 2013 12:03 am

Ok cool, sounds like we're on the same page.

We'll hold off any changes till then?

In the meantime we'll work with what we've got but certainly supply should be coming into sector not having to head out to top up off map reserves. If anything production in sector should be a bonus for ground operations and local refueling but not the main source of supply.
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Post by II/JG77Hawk_5 » Tue Apr 16, 2013 12:55 pm

The issue of no Axis forces being present in Africa (other than what has been produced or dropped off) has been raised.
I also had this discussion with Warg some time back and it wasn't something that was thought of when crossing over to Central Med map. If we can get info on Vichy French forces and strengths then Ikey and I are happy to have them added to the campaign and we'll come up with a way of getting them on map without much trouble.

It makes sense to have them included.
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