Korosten Technics and Vehicle Skins Mod

This room is where those who will participate in the "FUF: KZBK Stations" campaign, Kiev Sector, can assemble, share information and discuss the design and development of this SEOW HQ campaign.
JG26_Badger
Posts: 79
Joined: Wed Nov 11, 2009 2:47 am
Location: Montgomery, AL (USA)

Re: Korosten Technics and Vehicle Skins Mod

Post by JG26_Badger » Sun Dec 27, 2015 1:41 pm

4Shades:

The KorstenModv0.3a is causing game crashes in IL2 1946 HSFX 7.03. Installed and game crashes at 70% load so please be aware/

Badger
IV/JG7_4Shades
Posts: 2029
Joined: Sat Jan 26, 2008 3:07 am
Location: Perth, Western Australia

Re: Korosten Technics and Vehicle Skins Mod

Post by IV/JG7_4Shades » Sun Dec 27, 2015 8:13 pm

oops! OK, I will make a new mod.

Thanks,
4S
IV/JG7_4Shades
SEOW Developer
IV/JG7_4Shades
Posts: 2029
Joined: Sat Jan 26, 2008 3:07 am
Location: Perth, Western Australia

Re: Korosten Technics and Vehicle Skins Mod

Post by IV/JG7_4Shades » Mon Dec 28, 2015 10:44 pm

The ZhitomirMod_v1.0 (jsgme) is available in the Lobby File Browser at SEOW HQ TS. This mod is for HSFX7 and contains the Korosten technics settings in HSFX7 format, added to the HSFX7 Expert technics. Badger and I have tested this mod and the game loads ok with it.

For Zhitomir missions, the IL-2 mods you need are (in order):

HSFX history mod
EXPERT mode
ZhitomirMod_v1.0

Cheers,
4S
IV/JG7_4Shades
SEOW Developer
JG26_Badger
Posts: 79
Joined: Wed Nov 11, 2009 2:47 am
Location: Montgomery, AL (USA)

Re: Korosten Technics and Vehicle Skins Mod

Post by JG26_Badger » Tue Dec 29, 2015 1:21 pm

4Shades:

I was looking at the costs table and noticed that there are several vehicles that have speed values that seem either incorrect or inconsistent. This is also in the new technics file Zhitomer. I found this out while doing some planning so you may want to take a look at the values and adjust accordingly. I think there may have been some errors in the file. For example I was moving a truck and it only went 4km during the hour plot.

Allied Vehicles
Corps Command (GAZ_M1) is 15/km hr
Diamond T truck speed very slow is 2km/hr
GAZ AA truck 11km/hr
GAZ-55 Medic 13km/hr ( aren't these the same vehicles)
Supply column is 22km/hr (It has Diamond T trucks or Studebaker trucks so would not the Diamond T truck be at least 22km/hr?)
ZIS-5 Truck is slowest at 4km/hr

Axis Vehicles
Korps Command (OpelKadett) 28km/hr
Opel Blitz 3,6-36s is 10km/hr
Opel Blitz 3,6-36s (Benzin), (Funk), (Sanitat) all are 22km/hr

My suggestion would be to increase the speeds of the Opel Blitz 3, 6-36S so that it matches the fuel, radio, and medic trucks for the Germans. Make the Gaz-M1 = to the OpelKadett 28km and make all Allied truck speeds =22km/hr. You will probably have to update the Object Specs table and update the technics file.

I hope this is helpful since the campaign will not start until this weekend.
Badger
IV/JG7_4Shades
Posts: 2029
Joined: Sat Jan 26, 2008 3:07 am
Location: Perth, Western Australia

Re: Korosten Technics and Vehicle Skins Mod

Post by IV/JG7_4Shades » Tue Dec 29, 2015 8:14 pm

Thanks Badger, modifed: ZhitomirMod_v1.1 in Lobby File Browser.

Cheers,
4S
IV/JG7_4Shades
SEOW Developer
IV/JG7_4Shades
Posts: 2029
Joined: Sat Jan 26, 2008 3:07 am
Location: Perth, Western Australia

Re: Korosten Technics and Vehicle Skins Mod

Post by IV/JG7_4Shades » Wed Dec 30, 2015 10:00 pm

Latest version is ZhitomirMod_v1.3

Cheers,
4S
IV/JG7_4Shades
SEOW Developer
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