Zhitomir 0800 Mission: Ushomir is Live

This room is where those who will participate in the "FUF: KZBK Stations" campaign, Kiev Sector, can assemble, share information and discuss the design and development of this SEOW HQ campaign.
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IV/JG7_4Shades
Posts: 2029
Joined: Sat Jan 26, 2008 3:07 am
Location: Perth, Western Australia

Zhitomir 0800 Mission: Ushomir is Live

Post by IV/JG7_4Shades » Sat Jan 23, 2016 12:48 am

Following a request from the Axis command, we will play an IF mission on Ushomir for the 0800 hours time slot.

Cheers,
4S
IV/JG7_4Shades
SEOW Developer
Tanker
Posts: 568
Joined: Tue Nov 24, 2009 10:19 am

Re: Zhitomir 0800 Mission: Ushomir is Live

Post by Tanker » Sat Jan 23, 2016 11:19 am

That's 0800, Sunday Perth time correct?
IV/JG7_4Shades
Posts: 2029
Joined: Sat Jan 26, 2008 3:07 am
Location: Perth, Western Australia

Re: Zhitomir 0800 Mission: Ushomir is Live

Post by IV/JG7_4Shades » Sat Jan 23, 2016 8:17 pm

Shortly.
IV/JG7_4Shades
SEOW Developer
IV/JG7_4Shades
Posts: 2029
Joined: Sat Jan 26, 2008 3:07 am
Location: Perth, Western Australia

Re: Zhitomir 0800 Mission: Ushomir is Live

Post by IV/JG7_4Shades » Sun Jan 24, 2016 10:08 am

Mission was run - very exciting, so tank action in and around the village.

On a technical note, IFA2 does not do a good job of reporting tank damage status. I have written an A2 script to handle this automatically, so you *can* destroy a tank by shooting it repeatedly and be confident that the tank will indeed be counted as destroyed by SEOW.

Cheers,
4S
IV/JG7_4Shades
SEOW Developer
IV/JG7_4Shades
Posts: 2029
Joined: Sat Jan 26, 2008 3:07 am
Location: Perth, Western Australia

Re: Zhitomir 0800 Mission: Ushomir is Live

Post by IV/JG7_4Shades » Sat Jan 30, 2016 10:36 am

From the 0900 mission onwards we should start to see confirmed tank kills. In order to get a tank kill you may have to hit a tank a few times from different angles to kill enough different parts (left and right hull, front, rear, turret, tracks) to amount to destruction. The weaker your gun the more hits you may need.

Typically, the Tiger needs only a couple of well-placed hits to destroy any tank, but a T-34-76 may have to work a lot harder against a Panther.

The best way to tell whether you have killed a tank is to see a bright orange pyre of flame surrounding it, as in the picture below. The picture below also shows some internal scripting code messages which will not be visible in SEOW missions.

Image

Just seeing a few flames near hatches does not signify a successful kill.

Cheers,
4S
IV/JG7_4Shades
SEOW Developer
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