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Night missions
PostPosted: Sun Jan 10, 2010 3:09 am Reply with quote
II/JG77Hawk_5
Joined: 17 Feb 2008
Posts: 248
Location: Sydney




Hail all Pelican Commanders!

With the sky getting very dark and the weather... hmm.. not so good, what is the consensus of continuing into the night?

Would you like to clock advance till next morning or continue on?

I thought it timely to ask before planning continues.

Thanks,
Hawk 5
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PostPosted: Sun Jan 10, 2010 8:19 am Reply with quote
IV/JG7_4Shades
Joined: 26 Jan 2008
Posts: 1102
Location: Perth, Western Australia




I am happy to continue flying into the night, but will abide by the majority decision either way. Perhaps, if we fly at night, we should limit the use of single-seat aircraft.

Also, I am now having a holiday away from home, so I cannot build or host until probably Thursday or Friday. 5, if you have access to HQ, feel free to download the DB and build/host/analyze if people want to fly.

Cheers,
4S

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PostPosted: Sun Jan 10, 2010 10:20 am Reply with quote
II/JG77Hawk_5
Joined: 17 Feb 2008
Posts: 248
Location: Sydney




I'm ok with a night mission but maybe with a clock advance to midnight or so.

I have access to HQ ok so if there is a go ahead then I can build and fly.

But, which DCS version is used for this campaign?
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PostPosted: Sun Jan 10, 2010 3:49 pm Reply with quote
WTE_Ikey
Joined: 16 Feb 2008
Posts: 367
Location: Wandering, Western Australia




I'm happy with nights, cant get anymore lost than I do now.

Night time has approached us with out any real concern for rule changes, its a fictional campaign , & the conditions we've flown under have been quite testing but fun.We did limit use of single seaters in Taifun & concentrated on high level bombing of strategic targets. Only problem I see is the 2:1 (Red/Blue) advantage in no. of factories. With a lessened defense of these , & a possible concerted effort against them could bring about a quick & major change to the campaign.
If we did some clock advances & say run 3 night missions, 2100hr,0000hr ,0300hr & 0500hrs starts next day there shouldnt be a problem.

Question is how many flts of lone single seaters do we want to put up for defense, do they stay in own area & should Sydavians have more due to more factories+ airfields to protect ?
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PostPosted: Sun Jan 10, 2010 7:16 pm Reply with quote
IV/JG7_4Shades
Joined: 26 Jan 2008
Posts: 1102
Location: Perth, Western Australia




Hi 5, try using pre-release v3.2.8. Let me know if there are any probs.

Cheers,
4S

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PostPosted: Sun Jan 17, 2010 9:26 am Reply with quote
WTE_Ikey
Joined: 16 Feb 2008
Posts: 367
Location: Wandering, Western Australia




TS discussion tonight these are the simple night rules for mission 2300, 0100 & 0300hrs.

Night Missions
Max 12 planes per mission for each side.
(EDIT) Max of 4 fighters .
Fighters single plane per flight & must remain within its determined front line.
Ground units still 30 max but no armour advancing past front line.


cheers
Ikey
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PostPosted: Thu Jan 28, 2010 3:56 pm Reply with quote
WTE_Ikey
Joined: 16 Feb 2008
Posts: 367
Location: Wandering, Western Australia




WTE_Ikey wrote:
TS discussion tonight these are the simple night rules for mission 2300, 0100 & 0300hrs.


Fighters single plane per flight & must remain within its determined front line.




Hi Guys,
re the above could you explain to me how ground striking the supply & AAA truck constitutes within your frontline.

cheers
Ikey
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Night missions
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