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Posted: Sun Nov 13, 2011 3:20 pm
by WTE_Ikey
Thnx 5, added extras always a bonus.

Posted: Mon Feb 27, 2012 7:32 am
by II/JG77Hawk_5
Am currently downloading a HSFX 4.2 betta 2 patch which addresses the submarine issue, so you'll probably have these vessels available when we move onto it for this campaign.

Ahhh yes. We are up to 4.10.1 and HSFX 5. I have some of those and that issue has been addressed hasn't it? :wink:

Posted: Thu Mar 29, 2012 6:37 am
by II/JG77Hawk_5
The demise of the radio towers was sadly not my intent in the recent sinking of the transport (although sinking the ship was) and I hope that they can be positioned as required. I will place two more into the supply point and once brought into the map, please supply co-ordinates for both towers before the next mission so they can be repositioned into final locations.

I didn't make myself clear in the introduction of these into sector in that they should not require transport to final locations and be located where they need to be with little fuss.

Look forward to getting the co-ordinates which I will promptly forget once used to good effect.

Posted: Thu Mar 29, 2012 6:50 am
by II/JG77Hawk_5
The presence of enemy forces on Malta has come to the attention of Allied command and as such now consider the island under invasion.

As such, all shipping in sector are no longer under any movement restriction.

Intercepts of Axis communications confirms they are operating under the same understanding. The campaign moves onto the next stage.

Posted: Thu Mar 29, 2012 9:51 pm
by WTE_Ikey
Hi 5,

Re those radio towers, I've got some co-ordinates for them but want 4Shades to check 1st as he might see of a more appropriate position for them.

cheers
Ikey

Posted: Sat Oct 13, 2012 11:07 pm
by II/JG77Hawk_5
Some time back we upped the Allied naval movement to 10.

Currently we have 10 naval movements each.

As its about to get busy (probably REALLY busy) in naval terms and with regular small numbers of players can I ask/suggest we start to bump up the naval movements? Other campaigns are showing larger naval movement numbers without a significant hit on frame rates. eg. Iwo Jima had 50 ship movements.

There will be considerable naval forces in sector in next few days in campaign time and I think its reasonable to have them operating at their best to give us the best experience.

Using that Iwo 50 as a benchmark (with 8 carriers operational in there!!) my suggestion is to go straight up to 40 total, being 20 each. If this is smooth then have another look especially if movement is being restricted on both sides.

Posted: Sun Oct 14, 2012 6:31 am
by WTE_Ikey
Yes let's do it !

Posted: Sun Oct 14, 2012 9:26 pm
by II/JG77Hawk_5
Excellent and done.

Thanks Ikey!!

All commanders, we now have 20 naval movements each.

Posted: Mon Oct 15, 2012 9:25 am
by LW/JG10_Luny
Excellent, thanks.

Posted: Mon Feb 18, 2013 10:23 am
by II/JG77Hawk_5
As we are now coming into a period of "possible" carrier operations I have been reviewing the ship capabilities.

The carriers concept was to have aircraft operational and some in storage. That concept doesn't work in SEOW. Carrier based aircraft are loaded as operational and ship transported aircraft will have to travel in other transport ships.

According to Wiki in 1940 the real HMS Formidable (Illustrious class) could carry 36 Fulmar and Swordfish aircraft. A small adjustment to airframe limit from 33 to 36 could then accomodate the operational aircraft as posted in the extension thread.

Note: it also states 33 aircraft only for HMS Illustrious (SEOW default) operating 15 Fulmar and 18 Swordfish. Maybe we just go with that! The additional 3 Fulmars flying in or loaded onto transport ships?

The escort carrier HMS Ameer (CVE Argus) can currently take 27 airframes whereas the real Ameer could only operate 24. This could be adjusted back to RN spec of 24 as well and still leave room for an additional 6 aircraft on top of the 18 allocated. The leftover aircraft from Formidable perhaps.

This just then leaves the ship transported aircraft having to load onto other ships or flying into sector.

Basically this is just to clarify the actual number of aircraft loaded onto carriers and transport ships as opposed to what is expected in the Hercules extension, how they would be transported and any impact this may make on planning decisions.

A small adjustement really but of course like all template/campaign tweaks we need to post, discuss/agree etc.

Posted: Wed Feb 20, 2013 6:55 am
by WTE_Ikey
Thanks for posting Pete, the adjustments you make are as usual fine by me.

Posted: Fri Feb 22, 2013 8:25 pm
by II/JG77Hawk_5
Normally I wouldn't ask this but as we are in an evolving campaign that differs from its original scope I don't thinks its out of order. I have held back to this point but I am left with no choice now.

To operate shipping in sector Allies require more off map reserve supply.
The original reserves are extremely depleted. Allies cannot run Operation Herkules without it.

When we implemented Operation Herkules there was no additional reserves to cover the additional capital equipment and as we know shipping requires a large quantity to operate.

I am concerned on how this impacts supply needs on sector as I am keen on maintaining the requirement for supply production in sector and that it makes a difference to how operations can be maintained.

One alternative would be to eliminate supply production for Allies altogether and force all supply to come from off map as it was in reality.
This then makes supply lines crucial.

I would like to see the shipping operate to its full potential and while supply on Malta was a critical aspect in running operations in WWII, Allied naval supply wasn't.

Can we get agreement for a top up for both sides to cover naval operations and discuss how/if we implement changes to supply in sector?

Cheers,
5

Posted: Fri Feb 22, 2013 11:29 pm
by WTE_Ikey
Pete I recently posted in Axis that we were starting to experience supply issues with regards shipping .

Need to look at all ship needs bringing them into the campaign as well as any continuance over time.Some supply on mainland is being sent back to off map supply but certainly not enough.

I cant look at it till late next week.

Posted: Sat Feb 23, 2013 12:03 am
by II/JG77Hawk_5
Ok cool, sounds like we're on the same page.

We'll hold off any changes till then?

In the meantime we'll work with what we've got but certainly supply should be coming into sector not having to head out to top up off map reserves. If anything production in sector should be a bonus for ground operations and local refueling but not the main source of supply.

Posted: Tue Apr 16, 2013 12:55 pm
by II/JG77Hawk_5
The issue of no Axis forces being present in Africa (other than what has been produced or dropped off) has been raised.
I also had this discussion with Warg some time back and it wasn't something that was thought of when crossing over to Central Med map. If we can get info on Vichy French forces and strengths then Ikey and I are happy to have them added to the campaign and we'll come up with a way of getting them on map without much trouble.

It makes sense to have them included.