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Campaign Infos - rules

Posted: Sat Feb 02, 2013 5:52 am
by 22GCT_Gross
Please, DOWNLOAD HERE the first version of the rules.

You are asked:
- to choose one side
(please split on the two sides according with your skill - look at the planeset in the rules doc - regardless your mother squadron);
- to join the PQ16Allies or PQ16Axis usergroup to access the dedicated forum;

Admin could move players across sides to balance forces before campaign starting.

Rules editing log:
Addition 1:
All Artillery objects cannot be loaded into transporting objects; they must move by themselves (4 horses objects are properly set for this goal)

Addition 2:
All industrial Targets active

Addition 3:
You have few tanks on both side at campaign start.
Don't set productions of Tanks as this kind of reinforcements are not allowed into the resupply points, except T-26Early at one RP that must be loaded on train anyway to be carried on the war operations area.
Some US light tanks are loaded on the convoy, of course, and they could change the course of the war if successfully unloaded.
This is why historically this was mainly infantries and artillery war.

Addition 4:
Propaganda launches allowed along the campaign: 1 drop per 10km x 10km square

Clarification:
Since we must still test the map, no more than 25 human players actually allowed. Also 25 AI are allowed (mainly for the resupplies just before the second stage starting).
If all will run fine with 50 players, I'll do to allow other 10 human players

III stage
Additional rules
- the new convoy does not have a prefined disembarkation point and optionally can be splitted into two groups. Disembarkations are allowed only at any friendly harbours.
- playability is set 50/50. The main reinforcements will enter the map by an AI mission, but available slots can be used during any mission. reinforcements will arrive periodically by admin.
- Single Factories are switched to factory plates located in 4 big industrial areas (2 each side); No repairing.
- Ships radar is enabled. Only CV, BB, CA and some DD are equipped.
Addition 20th may
- Seaplanes can land over the sea but they must ordered to come back home at the next mission
-we should not go over 80 overall players, so it's good either 50/30 and 40/40. That's only for playability problems, so we could even try to fly 45/45 but I dont know what can happen.
Map is heavy, we have 80 ships, artilleries firing and a lot of ground objects, about 100 moving. I would be happy to have 50/50 humans, so keep that in mind while planning

Posted: Mon Feb 04, 2013 5:02 pm
by Petr
Nice work!
I accept the rules of the campaign! :)

Posted: Sun Feb 10, 2013 5:34 am
by 22GCT_Gross
Addition 1:
All Artillery objects cannot be loaded into transporting objects; they must move by themselves (4 horses objects are properly set for this goal)

Posted: Mon Feb 11, 2013 1:10 am
by 102nd-YU-devill
Hi,

Is strafing of the airfields allowed in stage 1 of the campaign?
I understood from the brief that no ground attack is allowed at first. Can the admins specify a bit more on this please?

Cheers!

Posted: Mon Feb 11, 2013 4:08 am
by Petr
Hi there Devil, good to see you're commanding the Axis side. I'm sure this will be very interesting :wink:

Posted: Mon Feb 11, 2013 4:53 am
by 102nd-YU-devill
Hello Glenn, I think it can be a really interesting campaign and I am glad that I will be able to flex my planning muscles a little bit :)

Who is (are) the allied commander(s)?

Posted: Mon Feb 11, 2013 5:51 am
by Petr
It seems we will be flexing our planning muscles together.
I'm the Allied commander with Classic as co-conspiritor.

I'd like to propose a gentlemen's agreement of no more than 1 propaganda drop per 10x10 hex per mission. Would that be acceptable to the Axis side?

So each propogando drop would need to be seperated by at least 10km from the next one...

Posted: Mon Feb 11, 2013 7:41 am
by 22GCT_Gross
Airbases attacks are allowed.

Posted: Mon Feb 11, 2013 7:55 am
by 102nd-YU-devill
1 propaganda per 10km x 10km sector is ok with me.

Posted: Mon Feb 11, 2013 8:12 am
by Classic EAF19
Oh I see whats going on here......."sorry I'm busy, I cannot help with stalingrad till I return from my trip to Germany" meanwhile in the northern sector we see Herr Kommandant Devill has recently arrived and has taken command of army group north and its associated luftlotte! Your not on a business trip at all, you have changed sides ;) by the way Happy birthday old man :D

I am sure this campaign will prove very interesting. Petr I cannot help with planning at all at the moment as I am away from work for a couple of weeks and my ISP at home is blocked from accessing the 22GCT MP although I hope this will soon be fixed.

Posted: Mon Feb 11, 2013 8:29 am
by Petr
102nd-YU-devill wrote:1 propaganda per 10km x 10km sector is ok with me.
Excellent! Much appreciated!

Posted: Mon Feb 11, 2013 8:30 am
by Petr
22GCT_Gross wrote:Airbases attacks are allowed.
In the interest of fair play and all that (yes I'm too nice), Diego has also allowed industrial bombing missions.

Posted: Mon Feb 11, 2013 8:33 am
by Petr
@ Classic, ok appreciate the headsup. We'll probably best get together for some brain storming when you're operational.

Posted: Mon Feb 11, 2013 10:08 am
by 102nd-YU-devill
@Glenn,

What is the significance of the industrial installations? Is there production going on? Or are you just talking about fuel?

What are the ground unit movement rules?
Seems I am missing information.

I think I need to exchange a few emails with Diego to get up to speed.

@Classic,

well I saw the blue side doesn't have a commander and that you are generally lacking pilots, so I just contacted Diego, because usually I can fly almost any night. But I didn't intend to do much until next week when I come back from Berlin... However the dire situation at the front necessitated my return from the Berlin spas and wurst therapy!

Posted: Mon Feb 11, 2013 10:11 am
by Petr
@ Vlad
Yes, you are allowed to produce planes and ground troops.
Please note: there is no automatic repair!
You should be able to see the movement rules that apply to individual units.
From memory:
1. Infantry => simple, you are allowed to cross rivers everywhere
2. Mech, tanks, collumns => relaxed

Check the campaign settings in the planner :wink: