SEOWPack MTO

A forum for design and development discussions regarding this multisector campaign.

Moderator: Petr

Ala13_biker
Posts: 30
Joined: Tue Jun 11, 2013 2:34 am

Post by Ala13_biker » Thu Sep 19, 2013 6:41 pm

EAF51_Jimmi wrote:i have a teammate which doesn't have the Seow Transferring mission fix

where can i find it???

Ty in advance
It must be into the standard HSFX6 brownse of JGSME mods.
If he has a backup in anywhere, will have the possibility to copy the mod to the failed game.
I don't understand the reason of this dissapeared mod, but is a light brownse (78KB, zipped less than this...) , this can be sent in a Email easily.
Astore
Posts: 360
Joined: Wed Nov 11, 2009 4:10 pm
Location: Robbio (Italy)

Post by Astore » Fri Sep 20, 2013 12:52 am

Take note that the transferring mission mod don't fix the problem but only create a log file where it stores the events before the error.
In case the error occur, that log file must be sent to 6s_Maraz who is trying to understand the causes of the error in order to find a solution to it.

Cheers
The child who is inside us, never let him die
EAF51_Jimmi
Posts: 75
Joined: Tue Feb 28, 2012 8:21 am

Post by EAF51_Jimmi » Fri Sep 20, 2013 7:19 am

Ok perfect,

Ty Biker and Astore
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SEOW = too many young children playing with too few tin soldiers! (and having a lot of fun!)
EAF51_Jimmi
Posts: 75
Joined: Tue Feb 28, 2012 8:21 am

Post by EAF51_Jimmi » Fri Sep 27, 2013 5:55 am

POSSIBLE minor BUG in SEOWPACK MTO

on of our pilots (1on12) reported problems with SEOWPACK MTO
in particular he had mouse freezings etc...

he solved by renaming the splashscreen

MODS\STD\Missions\background.tga

he said that the tga being 1083 x 801 pixels (so in a non standard format) created problems to his video card...

just to let you know
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SEOW = too many young children playing with too few tin soldiers! (and having a lot of fun!)
22GCT_Gross
Posts: 1210
Joined: Sat Feb 02, 2008 9:23 am
Location: Italy
Contact:

Post by 22GCT_Gross » Sat Sep 28, 2013 5:10 am

I dont understand the reason why we have a MODS folder as a result of the mod enabling
22GCT_Gross
www.22GCT.it
Ala13_biker
Posts: 30
Joined: Tue Jun 11, 2013 2:34 am

Post by Ala13_biker » Sat Sep 28, 2013 6:50 am

22GCT_Gross wrote:I dont understand the reason why we have a MODS folder as a result of the mod enabling
You'll have the MODS folder all the time the SEOWpack will be enabled.
Read the begining, the SEOWpack have some different MODS, which when enebling the SEOWpack, make a folder into the root simulator folder automatically called "MODS".
If you disable the SEOWpack, the folder dissapear.
This is the important reason to disable all the mods on JGSME before drop in another version of SEOWpack :wink:
6./JG26_Pips
Posts: 18
Joined: Thu Jan 13, 2011 7:15 pm

Post by 6./JG26_Pips » Sun Sep 29, 2013 5:16 pm

I like the work that in this seow pack.. it looks verry nice !
Ala13_Florete
Posts: 61
Joined: Sat Jul 27, 2013 6:13 am

Post by Ala13_Florete » Sat Oct 19, 2013 2:11 pm

Hello guys we have a new version of ModPack, we have just finished the latest version for this campaign: SEOWpack MTO 1.9

The contents of the pack has been updated and contains everything you need to fly properly this SEOW.

Please send this link to all your pilots. Will be required to participate in SEOW missions on this week.

https://www.dropbox.com/s/h602w3j3fosdm ... 20v1.9.rar

http://www.mediafire.com/download/rgazj ... O_v1.9.rar

Nus Vemus!
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"Todo arde si le aplicas la chispa adecuada"
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