Ground Unit Types

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The campaign designer has the freedom to define which army units (known as Divisions) are available in any particular sector. The Divisional names are defined in the Army_Units table of the database, and each Division is allocated a general class. The class tells SEOW how to allocate army objects in the template to specific Divisions.

There are four classes of army Divisions that can be used:

  • T: Tanks (All armour classes)
  • A: Artillery (all guns)
  • V: Vehicles (all trucks, motorbikes etc)
  • E: Engineers ("VEN" class objects)

As SEOW processes the template, it will allocate each ground object (tank, truck, gun etc) on each side to an appropriate army Division according to the definitions in the Army_Units table. Sometimes, for large templates, there may be insufficient Divisions defined, and the DCS will abort with an associated error message (DCS Initialization Error: Insufficient Platoons). No problem, add some extra Divisions of the required class and nation to Army_Units and try again!

Be aware that each Division defined in the Army_Units table expands to 64 different platoons (each of which may accommodate up to 4 tanks, trucks, guns etc). So if you have 131 Allied artillery pieces in a template, you will need at least 3 "A" class Divisions for the Allied side in Army_Units before you start. The same principle applies for tanks and vehicles. Engineers are usually bulldozers or particular classes of vehicle columns, but you can define any ground object to be an engineer by changing the Object_Class field of the object to "VEN" in the Object_Specifications table.

Also note that you can specify a nation for each Division, e.g, you may want to mix Italian and German Divisions in a particular template. There is a long list of valid national names and insignias available in SEOW. It is possible to add extra nations, if desired. See Extended_MP_Font_Support_and_National_Insignias.

As a general rule, 4 Divisions of each class per side (only one for "E") should be sufficient for all but the largest campaign templates.

From SEOW v.3.2.0 onwards, you may use expanded character sets for your Division names, but always test this works well before trying it in a production campaign.