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==Appendix==
 
==Appendix==
 
* [[Refueling / Recon Photos Time]]
 
* [[Refueling / Recon Photos Time]]
* [[Installation]]
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* [[Ground Unit Types]]
* [[Confirguation]]
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Versione delle 04:16, 15 mar 2007

  • Scorched Earth Campaign Overview
Scorched Earth Online War (SEOW) is a persistent coop campaign system. The system is initialized with a starting template which includes all of the squadrons and moving ground objects that will take part in a given theatre of operations. The system will then allow for hourly mission generation based on direct input from two opposing commanders, one Allied and one Axis. The system will also allow sub-commanders of individual units.

All air operations are planned using a web-based mission planner. You classify which flights will attack available targets, and when. You have the ability to quickly assign escort flights to any given strike flight. Fog of war persists throughout, with recon levels affecting the amount of information that opposing commanders can use to plan missions. The mission plans for any given hour in the day cycle are merged based upon the plans of the opposing sides.

The mission is generated local to the Host computer, then hosted to the squadrons taking part in the online campaign. The best part of all of this is that the damage is persistent. If you take out a bridge early in the day, it will still be destroyed several hours (missions) later. As you can see, SEOW expands upon elements featured in previous online campaigns, but a major aspect of SEOW is that it offers persistent damage templating, as well as an open source format. If you feel like a part of SEOW is not to your liking, code a new one. We hope to make the process of providing modifications to the system as smooth as possible and centralized via http://www.sourceforge.net/

  • System Overview
There are three main parts to SEOW: the Dynamic Campaign System (DCS), the database (DB), and the Mission Planner (MP).

The DCS is a Win32 executable program front-end to a SQL-compliant database (DB) backend. The front-end allows for the initialization of a template mission for a given map in the campaign. It is intended that the full release system will support all of the existing Forgotten Battles+PF maps, but only maps fully completed in the DB can used. Once you see the granularity of object tracking, you'll understand why only a few maps are currently supported. There are plans to support Pacific Fighters as well, but not every feature is done for that yet: carrier group operations and planning will require augmentations to the MP. The MP itself is a web application that acts as a mission planning tool for all commanders active in the campaign. The MP handles all aspects of mission planning, reconnaissance, reinforcement etc. Presently the MP is available only as a PHP application, connecting to the standard SEDB via a (free) third-party ADO library.


Installation/configuration

User's guides


How To

Appendix







"SEOW - Scorched Earth Online War System est le résultat du travail d'une communauté active et internationale."

Par Katana