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  • Scorched Earth Campaign Overview
Scorched Earth Online War (SEOW) is a persistent coop campaign system. The system is initialized with a starting template which includes all of the squadrons and moving ground objects that will take part in a given theatre of operations. The system will then allow for hourly mission generation based on direct input from two opposing commanders, one Allied and one Axis. The system will also allow sub-commanders of individual units.

All air operations are planned using a web-based mission planner. You classify which flights will attack available targets, and when. You have the ability to quickly assign escort flights to any given strike flight. Fog of war persists throughout, with recon levels affecting the amount of information that opposing commanders can use to plan missions. The mission plans for any given hour in the day cycle are merged based upon the plans of the opposing sides.

The mission is generated local to the Host computer, then hosted to the squadrons taking part in the online campaign. The best part of all of this is that the damage is persistent. If you take out a bridge early in the day, it will still be destroyed several hours (missions) later. As you can see, SEOW expands upon elements featured in previous online campaigns, but a major aspect of SEOW is that it offers persistent damage templating, as well as an open source format. If you feel like a part of SEOW is not to your liking, code a new one. We hope to make the process of providing modifications to the system as smooth as possible and centralized via http://www.sourceforge.net/


Installation/configuration

Guide utilisateur

Administration






"SEOW - Scorched Earth Online War System est le résultat du travail d'une communauté active et internationale."

Par Katana