I'll try once again. Let you know
Thnsk
Search found 302 matches
- Fri 30 May 2008 2:03 am
- Forum: Technical Discussion
- Topic: adding an airfield
- Replies: 2
- Views: 1085
- Thu 29 May 2008 9:42 am
- Forum: Technical Discussion
- Topic: adding an airfield
- Replies: 2
- Views: 1085
adding an airfield
I'd like to add a grass airfield and an iron strip field in a scenary. If I used a temporary airbase field (# 100/199) (added to airbase table) I'm not be able to assign some aircrafts for take-off, only for landing. So, maybe should I use a normal field (# 1/99)? Should I add the strip object in th...
- Mon 26 May 2008 3:01 pm
- Forum: Technical Discussion
- Topic: New Release in Final Testing
- Replies: 7
- Views: 1925
- Sat 10 May 2008 7:27 am
- Forum: General Discussion
- Topic: Misc
- Replies: 0
- Views: 2359
Misc
Hi to everybody, Let you know some new ideas about seow management: 1. let the mission virtual duration (actually = 1 hour) be a campaign parameter; 2. have a template building utility working by mission planner interface; furthermore, have a routine to set the industrial production level (score) re...
- Wed 07 May 2008 5:25 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
- Tue 06 May 2008 10:59 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
- Thu 24 Apr 2008 4:22 am
- Forum: Technical Discussion
- Topic: Bug Reports: SEDCSv3.1.x, MP4-v4.360, SEDB31
- Replies: 75
- Views: 25024
- Wed 23 Apr 2008 5:11 pm
- Forum: Technical Discussion
- Topic: Bug Reports: SEDCSv3.1.x, MP4-v4.360, SEDB31
- Replies: 75
- Views: 25024
109 LOADOUT
We found an error on loading a mission where a U4 Nose Mk 108 loadout type was assigned to 109G6. This is the mis created by SEDCS [II_JG100] Planes 4 Skill 2 Class air.BF_109G6 Fuel 100 weapons U4 Il2 did not recognize the "U4" loadout type This is the mis created by FMB with "U4&quo...
- Wed 23 Apr 2008 1:06 pm
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
- Tue 22 Apr 2008 7:07 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
- Tue 22 Apr 2008 3:45 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
Wow, my first mysql steps!
Code: Select all
SELECT Controlled, City, Sum(Production_Points)
FROM Industrial_Installations
GROUP BY City
ORDER BY Controlled, City
- Tue 22 Apr 2008 3:23 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
- Mon 21 Apr 2008 9:51 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
- Mon 21 Apr 2008 9:46 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
Ok, my suggestion (for the future developement) is regrouping the production amount between factories that lie at the same location/city. In the maps with a great number of installations (see Normandy): - if I set a low production, I'll wait too many missions before some reinforcements will appear; ...
- Mon 21 Apr 2008 6:35 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24090
Do factories help each other to gain the needed cost to build one single object (40 factories x 5 pts x 1 mission = 200 pts -> 1 FW 190 available at 1st mission), or does any factory keep on producing until its own points summary will be enuogh (40 factories x 5 pts x 40 missions = 8000 pts -> 40 FW...