Search found 302 matches

by 22GCT_Gross
Fri 30 May 2008 2:03 am
Forum: Technical Discussion
Topic: adding an airfield
Replies: 2
Views: 1085

I'll try once again. Let you know
Thnsk
by 22GCT_Gross
Thu 29 May 2008 9:42 am
Forum: Technical Discussion
Topic: adding an airfield
Replies: 2
Views: 1085

adding an airfield

I'd like to add a grass airfield and an iron strip field in a scenary. If I used a temporary airbase field (# 100/199) (added to airbase table) I'm not be able to assign some aircrafts for take-off, only for landing. So, maybe should I use a normal field (# 1/99)? Should I add the strip object in th...
by 22GCT_Gross
Mon 26 May 2008 3:01 pm
Forum: Technical Discussion
Topic: New Release in Final Testing
Replies: 7
Views: 1925

tnx, these are very usefull patches
by 22GCT_Gross
Sat 10 May 2008 7:27 am
Forum: General Discussion
Topic: Misc
Replies: 0
Views: 2359

Misc

Hi to everybody, Let you know some new ideas about seow management: 1. let the mission virtual duration (actually = 1 hour) be a campaign parameter; 2. have a template building utility working by mission planner interface; furthermore, have a routine to set the industrial production level (score) re...
by 22GCT_Gross
Wed 07 May 2008 5:25 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

very well, take your time... we're hopefully waiting
by 22GCT_Gross
Tue 06 May 2008 10:59 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

Any news about the upgrading?
by 22GCT_Gross
Thu 24 Apr 2008 4:22 am
Forum: Technical Discussion
Topic: Bug Reports: SEDCSv3.1.x, MP4-v4.360, SEDB31
Replies: 75
Views: 25024

rgr
by 22GCT_Gross
Wed 23 Apr 2008 5:11 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDCSv3.1.x, MP4-v4.360, SEDB31
Replies: 75
Views: 25024

109 LOADOUT

We found an error on loading a mission where a U4 Nose Mk 108 loadout type was assigned to 109G6. This is the mis created by SEDCS [II_JG100] Planes 4 Skill 2 Class air.BF_109G6 Fuel 100 weapons U4 Il2 did not recognize the "U4" loadout type This is the mis created by FMB with "U4&quo...
by 22GCT_Gross
Wed 23 Apr 2008 1:06 pm
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

rgr.
I think it'll be a great impovement.
by 22GCT_Gross
Tue 22 Apr 2008 7:07 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

As you see above, total per city gained points would let factories produce some objects, however -after 2 missions- each factory holds only 10 points so that no objects can be released.
Regrouping points can simulate factories are specialized in producing some elements of an entire object,
by 22GCT_Gross
Tue 22 Apr 2008 3:45 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

Wow, my first mysql steps!

Code: Select all

SELECT Controlled, City, Sum(Production_Points)
FROM Industrial_Installations
GROUP BY City
ORDER BY Controlled, City
Image
by 22GCT_Gross
Tue 22 Apr 2008 3:23 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

Maybe not so complex. It's needed a "Group By" query based on Industrial_Installation.City field which gives the points city summary; if summary is enough for building the ordered objects, go to build routine and put the point rest in the factory wallet. This could be an optional feature u...
by 22GCT_Gross
Mon 21 Apr 2008 9:51 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

Otherwise we could set a clock advance with maintaining factory production.
by 22GCT_Gross
Mon 21 Apr 2008 9:46 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

Ok, my suggestion (for the future developement) is regrouping the production amount between factories that lie at the same location/city. In the maps with a great number of installations (see Normandy): - if I set a low production, I'll wait too many missions before some reinforcements will appear; ...
by 22GCT_Gross
Mon 21 Apr 2008 6:35 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 24090

Do factories help each other to gain the needed cost to build one single object (40 factories x 5 pts x 1 mission = 200 pts -> 1 FW 190 available at 1st mission), or does any factory keep on producing until its own points summary will be enuogh (40 factories x 5 pts x 40 missions = 8000 pts -> 40 FW...