Search found 162 matches

by II/JG77Hawk_5
Mon 28 May 2007 6:45 pm
Forum: Technical Discussion
Topic: Spit VIII (CW)
Replies: 2
Views: 1609

I confirmed in my table also.

To be updated in Object Specifications table in next release.

Well spotted Hitcher!

Hawk_5
by II/JG77Hawk_5
Mon 28 May 2007 6:38 am
Forum: Technical Discussion
Topic: Bug Reports: SEDCS3.00(A), SEDB30, MP4-v4.285
Replies: 53
Views: 28836

Hi Gross, what I found in Guadalcanal was the Nationality defaults had been changed from Axis to Jap and Allied to USN. This is not allowed in SE so changing them back to defaults appears to have fixed the problem. I was able to log in under all login names with no problem and faster load times. The...
by II/JG77Hawk_5
Sun 27 May 2007 6:31 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDCS3.00(A), SEDB30, MP4-v4.285
Replies: 53
Views: 28836

Hi Gross, it sounds like PHP may be timing out if there is a lot of activity in the campaign. I had similar issues and made a change to the PHP ini file I increased the execution time to 90secs. as per below from ini file. max_execution_time = 90 ; Maximum execution time of each script, in seconds m...
by II/JG77Hawk_5
Thu 24 May 2007 12:00 am
Forum: Technical Discussion
Topic: Weird behaviour in Ardennes
Replies: 12
Views: 4837

When he said investigating maybe that means he's diverting to France to check out the Normandy region personally just to make make sure the roads, the food and wine are still there and not going off to strange places. Of course a visit to Bastogne and the surrounding areas is also a must. You just c...
by II/JG77Hawk_5
Sat 19 May 2007 11:10 pm
Forum: Technical Discussion
Topic: Weird behaviour in Ardennes
Replies: 12
Views: 4837

Are the units in the correct locations as per template file?
Are they trying to get to the correct co-ordinates but using "wrong" road data?

It appears as though the DB is corrupted yet you have reloaded.
Very odd.
by II/JG77Hawk_5
Fri 18 May 2007 11:54 pm
Forum: Technical Discussion
Topic: Runway lights & time of day objects
Replies: 1
Views: 1197

Runway lights & time of day objects

Hi everyone, After a number of recent sightings of concrete airbases at night I got the impression that the lights really are just too bright. They are currently using smoke 15. I would like to see this changed to the smaller white light, smoke 12. Is anyone else of same opinion or are you happy wit...
by II/JG77Hawk_5
Tue 08 May 2007 5:18 am
Forum: Technical Discussion
Topic: Problems with latest PHP and Apache
Replies: 2
Views: 1558

I am currently running Apache 2.2.4 and PHP 5.2.0. with SQL 4.1
I have problems if I try to run MP4 from a different hard disk from the Apache install but as long as document root is on the same disk it runs ok here.
Oh and the config lines mentioned by 4Shades are indeed a must!

Hawk_5
by II/JG77Hawk_5
Mon 09 Apr 2007 5:27 am
Forum: Technical Discussion
Topic: Pearl Harb
Replies: 23
Views: 10554

Well first SE test mission has been flown on Hawaii map ok using Warg's Kido Butai template. A little tricky getting ships out of Pearl especially when close together at start but I did get a cruiser out to sea and a transport to move to a new position. Two battleships, destroyers and sub sank due t...
by II/JG77Hawk_5
Sun 01 Apr 2007 3:58 am
Forum: Campaign Noticeboard
Topic: Tank Fighters 43 Campaign
Replies: 3
Views: 10323

Tank Fighters 43 Campaign

I'll post here for any info exchange on the campaign that IV/JG7Warg and I are battling it out with at the moment. Usually run mid week and one weekend night all going well and attendance is high enough to run a mission. Open to all comers if your in Hyperlobby at the time. Just ask if you see us th...
by II/JG77Hawk_5
Sun 01 Apr 2007 3:48 am
Forum: Technical Discussion
Topic: Pearl Harb
Replies: 23
Views: 10554

Hawaii progress report: Road data loaded into DB. 2D maps for open sea and the all Islands done. large 3D map for south end of Kauai Island done Still to do: Airfields. Confirm types, create new ones if req'd Bridges. Damage data PHP's. Lengthy process Factories: No factories found on map. Consideri...
by II/JG77Hawk_5
Thu 29 Mar 2007 4:49 am
Forum: Technical Discussion
Topic: Pearl Harb
Replies: 23
Views: 10554

Work has begun on the map but Flatspin has raised a good point about the frame rate issue. A fully loaded template may indeed cause a heavy slowdown around the harbour and rest of the map. By all means, build a test co-op with a reasonable object load on the map, moving ships (carrier task forces) a...
by II/JG77Hawk_5
Mon 26 Mar 2007 6:25 pm
Forum: Technical Discussion
Topic: Guadalcanal Sector
Replies: 13
Views: 4264

I'm happy to help were needed Hitcher!
by II/JG77Hawk_5
Mon 26 Mar 2007 5:10 am
Forum: Technical Discussion
Topic: Pearl Harb
Replies: 23
Views: 10554

Looks like I have a new map to work on unless someone is already working on it. Ok Mel, What would help is areas of interest ie grid positions where you would like to see 3D detail views. Yes, the island and airbases are a given along with a larger view of overall harbour so ships can be maneuvered ...
by II/JG77Hawk_5
Mon 19 Mar 2007 9:43 am
Forum: General Discussion
Topic: Pilot Reported Icons
Replies: 12
Views: 15056

Just go into MP Logistics, Pilot reports and you should be able to place a tick in the box of the ones you want to delete then click on the "delete selected" button!
by II/JG77Hawk_5
Wed 28 Feb 2007 3:37 am
Forum: Technical Discussion
Topic: How Do I Add Resupply Points (for the newbie)
Replies: 2
Views: 2222

If are just template building with no interest in the database side of things then all you need to do get the X,Y co-ordinates of where you want resupply points and put these in a document you supply with the template. Let the person who will be setting up the campaign and acting as admin to make th...