I confirmed in my table also.
To be updated in Object Specifications table in next release.
Well spotted Hitcher!
Hawk_5
Search found 162 matches
- Mon 28 May 2007 6:45 pm
- Forum: Technical Discussion
- Topic: Spit VIII (CW)
- Replies: 2
- Views: 1609
- Mon 28 May 2007 6:38 am
- Forum: Technical Discussion
- Topic: Bug Reports: SEDCS3.00(A), SEDB30, MP4-v4.285
- Replies: 53
- Views: 28836
Hi Gross, what I found in Guadalcanal was the Nationality defaults had been changed from Axis to Jap and Allied to USN. This is not allowed in SE so changing them back to defaults appears to have fixed the problem. I was able to log in under all login names with no problem and faster load times. The...
- Sun 27 May 2007 6:31 pm
- Forum: Technical Discussion
- Topic: Bug Reports: SEDCS3.00(A), SEDB30, MP4-v4.285
- Replies: 53
- Views: 28836
Hi Gross, it sounds like PHP may be timing out if there is a lot of activity in the campaign. I had similar issues and made a change to the PHP ini file I increased the execution time to 90secs. as per below from ini file. max_execution_time = 90 ; Maximum execution time of each script, in seconds m...
- Thu 24 May 2007 12:00 am
- Forum: Technical Discussion
- Topic: Weird behaviour in Ardennes
- Replies: 12
- Views: 4837
When he said investigating maybe that means he's diverting to France to check out the Normandy region personally just to make make sure the roads, the food and wine are still there and not going off to strange places. Of course a visit to Bastogne and the surrounding areas is also a must. You just c...
- Sat 19 May 2007 11:10 pm
- Forum: Technical Discussion
- Topic: Weird behaviour in Ardennes
- Replies: 12
- Views: 4837
- Fri 18 May 2007 11:54 pm
- Forum: Technical Discussion
- Topic: Runway lights & time of day objects
- Replies: 1
- Views: 1197
Runway lights & time of day objects
Hi everyone, After a number of recent sightings of concrete airbases at night I got the impression that the lights really are just too bright. They are currently using smoke 15. I would like to see this changed to the smaller white light, smoke 12. Is anyone else of same opinion or are you happy wit...
- Tue 08 May 2007 5:18 am
- Forum: Technical Discussion
- Topic: Problems with latest PHP and Apache
- Replies: 2
- Views: 1558
- Mon 09 Apr 2007 5:27 am
- Forum: Technical Discussion
- Topic: Pearl Harb
- Replies: 23
- Views: 10554
Well first SE test mission has been flown on Hawaii map ok using Warg's Kido Butai template. A little tricky getting ships out of Pearl especially when close together at start but I did get a cruiser out to sea and a transport to move to a new position. Two battleships, destroyers and sub sank due t...
- Sun 01 Apr 2007 3:58 am
- Forum: Campaign Noticeboard
- Topic: Tank Fighters 43 Campaign
- Replies: 3
- Views: 10323
Tank Fighters 43 Campaign
I'll post here for any info exchange on the campaign that IV/JG7Warg and I are battling it out with at the moment. Usually run mid week and one weekend night all going well and attendance is high enough to run a mission. Open to all comers if your in Hyperlobby at the time. Just ask if you see us th...
- Sun 01 Apr 2007 3:48 am
- Forum: Technical Discussion
- Topic: Pearl Harb
- Replies: 23
- Views: 10554
Hawaii progress report: Road data loaded into DB. 2D maps for open sea and the all Islands done. large 3D map for south end of Kauai Island done Still to do: Airfields. Confirm types, create new ones if req'd Bridges. Damage data PHP's. Lengthy process Factories: No factories found on map. Consideri...
- Thu 29 Mar 2007 4:49 am
- Forum: Technical Discussion
- Topic: Pearl Harb
- Replies: 23
- Views: 10554
Work has begun on the map but Flatspin has raised a good point about the frame rate issue. A fully loaded template may indeed cause a heavy slowdown around the harbour and rest of the map. By all means, build a test co-op with a reasonable object load on the map, moving ships (carrier task forces) a...
- Mon 26 Mar 2007 6:25 pm
- Forum: Technical Discussion
- Topic: Guadalcanal Sector
- Replies: 13
- Views: 4264
- Mon 26 Mar 2007 5:10 am
- Forum: Technical Discussion
- Topic: Pearl Harb
- Replies: 23
- Views: 10554
Looks like I have a new map to work on unless someone is already working on it. Ok Mel, What would help is areas of interest ie grid positions where you would like to see 3D detail views. Yes, the island and airbases are a given along with a larger view of overall harbour so ships can be maneuvered ...
- Mon 19 Mar 2007 9:43 am
- Forum: General Discussion
- Topic: Pilot Reported Icons
- Replies: 12
- Views: 15056
- Wed 28 Feb 2007 3:37 am
- Forum: Technical Discussion
- Topic: How Do I Add Resupply Points (for the newbie)
- Replies: 2
- Views: 2222
If are just template building with no interest in the database side of things then all you need to do get the X,Y co-ordinates of where you want resupply points and put these in a document you supply with the template. Let the person who will be setting up the campaign and acting as admin to make th...