Search found 469 matches

by PA-Dore
Mon 11 Mar 2013 2:03 pm
Forum: General Discussion
Topic: Suggestion for an air transport modification
Replies: 7
Views: 9227

It would be a nice feature ^^ In my opinion it's difficult to add it in SEOW: When you load some soldiers after landing, we are not aware if these soldiers are still alive or destroyed... Only the eventlog knows this data. And, for the moment, SEOW cannot read the eventlog in real time ^^
by PA-Dore
Sat 23 Feb 2013 11:07 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
Replies: 67
Views: 41933

1. When you built your campaign template have you included these skins in your mis file

2. Edit your database/Object_Specifications --> Control and change AI to Human for the wrong plane (s)
by PA-Dore
Thu 14 Feb 2013 5:46 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
Replies: 67
Views: 41933

Regarde le post de Shades à la page précédente et la requête SQL corrective.
by PA-Dore
Thu 14 Feb 2013 1:34 pm
Forum: Technical Discussion
Topic: Error starting the campaign.
Replies: 23
Views: 5398

Activate Temporary airbases in DCS or modify it in Campaign Settings table.
In this map, all grass airfields appear as Temporary airbases like written in the Sector Design Notes.
by PA-Dore
Thu 14 Feb 2013 4:31 am
Forum: Technical Discussion
Topic: Error starting the campaign.
Replies: 23
Views: 5398

1. This factory districts is the "Factory Target Area" in HSFX6 objects? ==> YES 2. I was watching the table industries and would like to know what does the entry "Sm_h" (==> no used) and "Holding" (for fuel = quantity of fuel always <= capacity, for Factory = what prod...
by PA-Dore
Wed 13 Feb 2013 11:03 am
Forum: Technical Discussion
Topic: Error starting the campaign.
Replies: 23
Views: 5398

There are no factory objects on this map (building with 3 chimneys). Only fuel dumps. But it's easy to add them if you need production: 1. In your template.mis add these objects where you want, they will be added in the Scenary table when campaign will be initialized. They will be present for the wh...
by PA-Dore
Wed 13 Feb 2013 5:21 am
Forum: Technical Discussion
Topic: Create Road Supply Point
Replies: 3
Views: 1228

Re: Create Road Supply Point

Yes, in the Object_Specifications table, column Command_Control >0 (e.g. 1) Having a Command_Control value greater than 1 will multiply the Control Radius to extend the CC influence range. If CC = 2 and Control radius = 3km, influence range = 6 km. Having a negative Command_Control value renders the...
by PA-Dore
Tue 12 Feb 2013 6:30 pm
Forum: Technical Discussion
Topic: Error starting the campaign.
Replies: 23
Views: 5398

Hi Harris ^^ Yes there is a error in the Sector_Seasons Table of Africa_ NE sector: Replace Algeria_Tunisia_Sicily/load.ini with Northern_Africa_Jir/load.ini in the Summer_Map column AND in the Winter_Map column. Sorry, this is a mistake that comes from me Note for others campaign admins: The SEOW A...
by PA-Dore
Mon 11 Feb 2013 1:22 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
Replies: 67
Views: 41933

Hi Hawk ^^

If we keep numbers 1,2, ... uniticons do not appear in the MP, that was the reason I modified it . In SEOW we have always only 3 colors, blue, red and neutral.
by PA-Dore
Mon 11 Feb 2013 8:41 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
Replies: 67
Views: 41933

Cameras: Column Alignment should be "r", "g", (and perhaps "n") instead of "1", "2".

If needed add Image in uniticons
by PA-Dore
Sun 10 Feb 2013 7:04 am
Forum: Technical Discussion
Topic: Mission build problem
Replies: 14
Views: 3453

I did a test mission, using only PzIVJ (1,2,3,4,5,12) in Task Forces Here are the results, perhaps it could help you Mike: http://www.derrierloisirs.fr/seow/SEDB60/TF.jpg Note1: Mobile = Armor. 1 -PzIVJ is not correct. It gives the right number of tanks but each TF is located at the same location: P...
by PA-Dore
Mon 28 Jan 2013 4:44 pm
Forum: Technical Discussion
Topic: Campaign playability settings
Replies: 12
Views: 3473

An example from our online WestFront 44 SEOW campaign: maximum settings for 60/70 pilots: 2 x 40 air orders 2 x 35 grounds orders 1 x 10 sea units orders Note that these factors modify the playability: - Type of ground unit: A simple vehicle (without armament) has a low effect. AAA and artillery hav...
by PA-Dore
Tue 08 Jan 2013 5:59 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
Replies: 67
Views: 41933

Shades will confirm or not. In my opinion, you're right. Try to remove all apostrophe (') in your database specialy in the Industrials table. Note that 9 additional large views have been added to Barents Sea MP (--> MP update) About: Barents Sea Army_Units data (supplied by 22GCT_Gross) cf post 4Sha...
by PA-Dore
Mon 24 Dec 2012 12:24 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
Replies: 67
Views: 41933

The Thailand map will sent soon to Shades (beginning of new year). With Burma map, could be nice for a multisector campaign. I think that all big maps from HSFX6 has been now captured.

In Progress
by PA-Dore
Mon 24 Dec 2012 12:20 pm
Forum: Official Release Notes
Topic: New Release: SEDCS v6.0.1, SEDB60, MP4 v6.0.0
Replies: 35
Views: 30268

You never take a break Mike ^^

All updated, all works well.

Happy Christmas to you!