Make Flight Environments page 2?
P.S. So, no dice on this?
Search found 62 matches
- Thu 28 Oct 2010 10:16 am
- Forum: General Discussion
- Topic: Enforced landings PER SIDE?
- Replies: 5
- Views: 2113
- Thu 28 Oct 2010 7:51 am
- Forum: General Discussion
- Topic: Expanding SEOW gaming platforms
- Replies: 28
- Views: 9292
Set the engagement range to 2 meters for both of tanks and they won't shoot. Yes, but then the ships won't shoot, or the flak, or you won't have such good immersion when you are flying in an IL-2 mission. Why would you feel stressed and try to get to the front lines ASAP to help your Shermans there...
- Thu 28 Oct 2010 5:08 am
- Forum: General Discussion
- Topic: Enforced landings PER SIDE?
- Replies: 5
- Views: 2113
Enforced landings PER SIDE?
Hi Shades, I was thinking about making a historical template for Operation Husky, ie. the firs few days of it, since our central Med and Malta maps show just that part of Sicily... However, the biggest problem was that the blue side would have nowhere to land after the first ground battles start to ...
- Thu 28 Oct 2010 4:53 am
- Forum: General Discussion
- Topic: Expanding SEOW gaming platforms
- Replies: 28
- Views: 9292
Shades, I think we didn't understand each other :) It is not a problem of sync between platforms, I am well aware that the MP is going to analyze every turn separately and update the situation. What if you have a platoon of 4 tigers vs 15 IS2 in your 9am mission... The TOW guys play it out and by ca...
- Wed 27 Oct 2010 10:46 am
- Forum: General Discussion
- Topic: Expanding SEOW gaming platforms
- Replies: 28
- Views: 9292
- Tue 26 Oct 2010 10:38 am
- Forum: General Discussion
- Topic: Airgroup 51 Memorial Flight
- Replies: 5
- Views: 2571
- Tue 26 Oct 2010 10:34 am
- Forum: General Discussion
- Topic: Expanding SEOW gaming platforms
- Replies: 28
- Views: 9292
It is a nice idea, but... What happens if the unit in the IL-2 move interacts with a unit which is relevant to a move from another platform? Let me give an example: You insert a move in SEOW with Silent Hunter; people man their subs, engage some surface ships, sink some cargo and emerge victorious, ...
- Mon 04 Oct 2010 11:00 am
- Forum: Technical Discussion
- Topic: Upcoming SEOW changes
- Replies: 8
- Views: 2090
- Mon 04 Oct 2010 10:56 am
- Forum: Technical Discussion
- Topic: Question: recon altitudes
- Replies: 2
- Views: 969
- Fri 01 Oct 2010 5:41 am
- Forum: Technical Discussion
- Topic: Question: recon altitudes
- Replies: 2
- Views: 969
Question: recon altitudes
Hi Shades, Is it possible to "detect" the altitude of a human recon plane, at the moment of smoke triggering, via the SEOW radar log interface? The idea is that the human recon missions would be much tougher and more challenging if the altitude from which the photo is taken, is actually de...
- Fri 01 Oct 2010 5:31 am
- Forum: Technical Discussion
- Topic: Upcoming SEOW changes
- Replies: 8
- Views: 2090
- Tue 01 Dec 2009 6:17 am
- Forum: General Discussion
- Topic: About infantry
- Replies: 7
- Views: 2618
- Mon 30 Nov 2009 4:08 am
- Forum: General Discussion
- Topic: About infantry
- Replies: 7
- Views: 2618
Hi Shades, sadly I drowe a couple of tanks towards some infantry positions (4 full squads) and they were all anihilated by tanks(no foxholes obviously). Thing is tanks start shooting from 800m. Anyway, I didn't see any bazookas being fired, how do they look like? Is it visible? Maybe we should incre...
- Sun 29 Nov 2009 7:48 am
- Forum: General Discussion
- Topic: About infantry
- Replies: 7
- Views: 2618
Hi Shades, This news is good, but I'd still like to know if they are going to be harder to destroy than usual infantry. I am thinking of this: in real war you can't charge with a bazooka into some tanks and attack; if you do, you can't fire while moving, and you are a great target yourself. Now in I...
- Sat 28 Nov 2009 12:45 pm
- Forum: General Discussion
- Topic: About infantry
- Replies: 7
- Views: 2618
About infantry
Hi all, I was thinking that infantry is very hard to see from air as it is now. At the same time, we are making more and more use of it in our campaigns. What I propose in order to make infantry more targetable from the air is a system similar to artillery pieces when the option: "Enable Automa...