ToW as in Theatre of War?
Great feature for shot down pilots that want to run home.
About the "how would the ToW/SH player feel if...?" question:
Well, how would the SH/ToW player feel if he doesn´t have a campaign platform in the first place?
Search found 272 matches
- Thu 28 Oct 2010 12:51 pm
- Forum: General Discussion
- Topic: Expanding SEOW gaming platforms
- Replies: 28
- Views: 10109
- Wed 27 Oct 2010 2:32 pm
- Forum: Technical Discussion
- Topic: Tarawa for SEOW
- Replies: 3
- Views: 1317
- Wed 27 Oct 2010 12:08 pm
- Forum: General Discussion
- Topic: Expanding SEOW gaming platforms
- Replies: 28
- Views: 10109
- Wed 27 Oct 2010 7:34 am
- Forum: General Discussion
- Topic: Expanding SEOW gaming platforms
- Replies: 28
- Views: 10109
It is a nice idea, but... ...You insert a move in SEOW with Silent Hunter; people man their subs, engage some surface ships, sink some cargo and emerge victorious, in friendly waters, at a coordinate x,x with a heading xxx... The MP is updated, and side blue has lost ships, while red is visible on ...
- Wed 27 Oct 2010 7:13 am
- Forum: Technical Discussion
- Topic: Tarawa for SEOW
- Replies: 3
- Views: 1317
Tarawa for SEOW
PA_Dore just finished the work on the Tarawa map and send me the result. I only made the grafics, so if you get eyecancer blame it on me, [ EDIT PA-Dore ]: I updated php files with mapOffset (X and Y) Tarawa map (I removed the scripts link, there are not the official ones...) This SEOW map has to be...
- Sun 24 Oct 2010 9:50 pm
- Forum: General Discussion
- Topic: Expanding SEOW gaming platforms
- Replies: 28
- Views: 10109
:shock: That´s an awesome idea!!! It might fill the gaps that we have at the moment with shipping warfare. One could make a 1h mission with the subs. In SH4 (Pacific) you can even control/direct the DDs and the surface fleet. There is plenty of mods. So we might have the possibilty to use Japanese S...
- Mon 04 Oct 2010 4:28 am
- Forum: Campaign Development Notes
- Topic: SEOW Sector maps in GoolgeEarth to help Multi Sector Cam
- Replies: 6
- Views: 8790
- Mon 04 Oct 2010 2:26 am
- Forum: Feature Documentation
- Topic: SEDCS3.2.16 Settings Questions
- Replies: 1
- Views: 7823
SEDCS3.2.16 Settings Questions
I thought I open a thread where one can ask question about non self explainatory features/settings in the SEDCS: Territorial Control: 1. Enable Forward Supply Points (WHAT ARE FORWARD SUPPLY POINTS) 2.Lock Dissolve Function for Commanders Production/Statistics: 1. Lock Allied/Axis Production Orders ...
- Mon 04 Oct 2010 1:49 am
- Forum: Technical Discussion
- Topic: Error when initializing campaign on El Alamein Sector
- Replies: 3
- Views: 938
This is the Template: [MAIN] MAP vkg_El_Alamein/load.ini TIME 3.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [Wing] i0100 33Grupa00 605Squadronfe01 605Squadronfe02 605Squadronfe03 605Squadronfe00 605Squadronfe10 605Squadronfe11 605Squadronfe12 605Squadronfe13 605Squadronfe20 605Squadronfe21 6...
- Sun 03 Oct 2010 3:23 pm
- Forum: Technical Discussion
- Topic: Error when initializing campaign on El Alamein Sector
- Replies: 3
- Views: 938
Error when initializing campaign on El Alamein Sector
Hello I´m geeting an error when initialising a Campaign on El Alamein sector. (using all the uptodate SEDCS, MP4public, and SEDBF from today) it says: modDB.openDBRecordset: -214217900:[MySQL][ODBC5.1 Driver][mysqld-5.1.31-1ubuntu2]You have an error in your SQL syntax; check the manual that correspo...
- Sat 02 Oct 2010 12:57 pm
- Forum: Campaign Development Notes
- Topic: SEOW Sector maps in GoolgeEarth to help Multi Sector Cam
- Replies: 6
- Views: 8790
- Tue 28 Sep 2010 2:47 am
- Forum: Official Release Notes
- Topic: New SEOW Release: SEDCS v3.2.15, MP4 v4.710, SEDB32F
- Replies: 38
- Views: 32551
Wow, thanks a lot 4Shades! Since the Wiki is not online and I would want to start getting our rootserver updated I ask this question: Do I put the con tent of the MP4public folder into the old MP4 folder and then update, or does it need to keep it name MP4public? If it needs to be MP4public, how do ...
- Sun 26 Sep 2010 1:22 pm
- Forum: Technical Discussion
- Topic: modUtilities.strFlotillaName: exhausted all flotillas for na
- Replies: 5
- Views: 1340
- Sun 26 Sep 2010 1:13 pm
- Forum: Technical Discussion
- Topic: modUtilities.strFlotillaName: exhausted all flotillas for na
- Replies: 5
- Views: 1340
- Sat 25 Sep 2010 6:31 pm
- Forum: Technical Discussion
- Topic: modUtilities.strFlotillaName: exhausted all flotillas for na
- Replies: 5
- Views: 1340
and:
Code: Select all
modMissionAnalyzer.subProcessStationaries: 5 Argument 'Length' must be
greater or equal to zero.
Error : 5
Description : Argument 'Length' must be greater or equal to zero.