Search found 55 matches

by Classic_EAF19
Thu 31 Jan 2013 12:23 pm
Forum: Technical Discussion
Topic: Mission build problem
Replies: 14
Views: 3075

Thank you Shades. Yes we thought it was only causing an increased number of chiefs but our understanding is that chiefs have a big effect on server or PC performance ie. 100 T34s in single tank chiefs will demand much more processor time than the same 100 T34's in multi-tank chiefs. I may be wrong w...
by Classic_EAF19
Thu 31 Jan 2013 12:18 pm
Forum: General Discussion
Topic: How to donate?
Replies: 2
Views: 6241

Can you not even start a beer fund Shades? I would put a few beer tokens in for you :)
by Classic_EAF19
Thu 31 Jan 2013 4:05 am
Forum: Technical Discussion
Topic: Mission build problem
Replies: 14
Views: 3075

Ok Shades, thank you.

I expect Devill will be along soon and will be able to answer the other questions
by Classic_EAF19
Wed 30 Jan 2013 8:58 pm
Forum: Technical Discussion
Topic: Mission build problem
Replies: 14
Views: 3075

Thank you Shades and oops for the terminology on my part, for years I have only existed on the MP side of SEOW this campaign is my first venture deeper into the system. You are quite correct it is those single Skodas and Su76M's which we do not want nor did we expect. Going through your list of thin...
by Classic_EAF19
Wed 30 Jan 2013 6:59 pm
Forum: Technical Discussion
Topic: Mission build problem
Replies: 14
Views: 3075

Mission build problem

Hi guys we are still trying to get Stalingrad working on a huge scale and are reducing our chiefs, but the MP seems to conspire against us :) In the settings we have a combined total of 136 platoons therefore when we build a full mission we expect to see 136 chiefs, but it does not work like that be...
by Classic_EAF19
Tue 29 Jan 2013 5:46 pm
Forum: Technical Discussion
Topic: Campaign playability settings
Replies: 12
Views: 3122

In the online test that just failed for us we had

60 planes
224 chiefts
2771 statics
1772 buildings
by Classic_EAF19
Tue 29 Jan 2013 9:27 am
Forum: Technical Discussion
Topic: Campaign playability settings
Replies: 12
Views: 3122

Thats perfect thankyou Shades.

I think at present we have

60 aircraft
160 platoons (this equates to approx 600 moving units on the ground)
2500+ statics (many stationary tanks, trucks, infantry etc and a fair amout of AAA and artillery)

At present the campaign is not playable
by Classic_EAF19
Tue 29 Jan 2013 8:30 am
Forum: General Discussion
Topic: Factory plates damage setting
Replies: 7
Views: 8847

I had similiar questions regarding the factory plates, perhaps a reader here may know thr answer. Why does a single bomb do different damage levels to factory plates? I can only assume that their is either a random factor or damage is calculated based on how close the bomb impacts the centre of the ...
by Classic_EAF19
Tue 29 Jan 2013 3:57 am
Forum: Technical Discussion
Topic: Campaign playability settings
Replies: 12
Views: 3122

Thankyou Dore. I had hoped for a few more replies on this matter but this is a good start :)

Here is what we used in Normandy

62 x air orders
2 x 40 ground orders
by Classic_EAF19
Mon 28 Jan 2013 12:31 pm
Forum: Technical Discussion
Topic: Campaign playability settings
Replies: 12
Views: 3122

Campaign playability settings

Just trying to work through some problems with a campaign at the moment that is a bit too busy (160 platoon movements) and I would like to know what you fine gentlemen have been able to run as maximum playability settings in previous campaigns? Also has anyone thought of compiling a list of succesfu...
by Classic_EAF19
Wed 16 Jan 2013 6:38 am
Forum: Technical Discussion
Topic: New Tool Announced - Technics Processor Tool v1.0
Replies: 17
Views: 4171

Thank you Shades, most excellent news.
by Classic_EAF19
Tue 15 Jan 2013 12:21 pm
Forum: Technical Discussion
Topic: New Tool Announced - Technics Processor Tool v1.0
Replies: 17
Views: 4171

Its found in the 'moving' section for each tank
// Moving
.........
StayWhenFire 1
.........
1 = Stop moving to fire
0 = Fire on the move
by Classic_EAF19
Tue 15 Jan 2013 6:02 am
Forum: Technical Discussion
Topic: New Tool Announced - Technics Processor Tool v1.0
Replies: 17
Views: 4171

What about the stationary to fire variable? I read that in the Kursk battles T34 crews only fired at close range but once embroiled in a dogfight they did not stop to fire unlike the Panther and Tiger crews who would select a target whilst moving and briefly stop to fire before moving again.
by Classic_EAF19
Sat 05 Jan 2013 7:36 pm
Forum: Technical Discussion
Topic: Firing arcs, technics.ini and the MP
Replies: 6
Views: 1664

Thank you Shades, I assume they will be in a technics file somewhere but they certainly dont appear in the main technics.

Anyone out there know which file contains the speed settings for the 'column' units?
by Classic_EAF19
Sat 05 Jan 2013 5:55 am
Forum: Technical Discussion
Topic: Firing arcs, technics.ini and the MP
Replies: 6
Views: 1664

Perfect thankyou Shades. I did start my technics editing using the notepad but have now got into the tool which is infinitely easier. Its also great knowing that the DB can be updated easily from the technics tool which will save on admin time. A little off topic I know but do you know how the colum...