Search found 55 matches

by eric963
Mon 22 Dec 2008 10:06 pm
Forum: Technical Discussion
Topic: Mouse pointer and removing waypoints
Replies: 3
Views: 998

Mouse pointer and removing waypoints

When I right click on the map and select "Waypoint Removal" and pick either "Reject latest waypoint or Reject all waypoints" it does the command correctly but it automaticly places a new waypoint exactly where the mouse pointer is when I left click on the particular option. Do I ...
by eric963
Fri 18 Jan 2008 10:41 pm
Forum: Technical Discussion
Topic: AAA Platoon movement
Replies: 5
Views: 1538

Well I placed a static camera out by that AAA emplacement and booted up the template and gave them a move order. 3 of the trucks got stuck on some trees on the outskirts of the city and 1 truck made it to the road undetered. Seems they stayed stuck the entire mission and then when I loaded up the ne...
by eric963
Fri 18 Jan 2008 2:00 pm
Forum: Technical Discussion
Topic: AAA Platoon movement
Replies: 5
Views: 1538

I'm using the most recent version also. Would it have been possible for the other 3 vehicles to have gotten seperated/delayed for some reason or have taken a diffent route based on how they were placed on the map? It took me a few minutes to fly across the map and I was under flak fire while straffi...
by eric963
Thu 17 Jan 2008 8:50 pm
Forum: Technical Discussion
Topic: AAA Platoon movement
Replies: 5
Views: 1538

AAA Platoon movement

When initializing my template i used the "Load all ground/sea units with maximum strength" opotion. This created 4 unit 85mm AAA platons around my airfields which is what I wanted. When I order one of those AAA units to move to a new location it turns into a single truck on the first missi...
by eric963
Tue 15 Jan 2008 1:44 am
Forum: Technical Discussion
Topic: Ardennes Map - Laroche City Factory Problem
Replies: 4
Views: 1104

All is working as it should.

Must be something with me testing this stuff at night when I should be sleeping.

Eric
by eric963
Tue 15 Jan 2008 1:21 am
Forum: Technical Discussion
Topic: Ardennes Map - Laroche City Factory Problem
Replies: 4
Views: 1104

No, Fog of War is not on.
by eric963
Tue 15 Jan 2008 1:03 am
Forum: Technical Discussion
Topic: Ardennes Map - Laroche City Factory Problem
Replies: 4
Views: 1104

Ardennes Map - Laroche City Factory Problem

Allied units have control of the city and in the "Whole Ardennes Sector" view and "Ardennes District" view the factories show as being Allied controlled and I am able to set production for them. If I bring up the detailed city map of Laroche and mouse over the factories they also...
by eric963
Sun 13 Jan 2008 11:57 am
Forum: Feature Documentation
Topic: New in SEOW 3.1.0: How to resupply your forces
Replies: 28
Views: 26268

Airfields with 0 suppply

If an airfield has 0 supply are the only inbound flights allowed ones that contain fuel as freight? Was trying to move an off map flight to the field but was not allowed.

Eric
by eric963
Fri 11 Jan 2008 12:02 am
Forum: Technical Discussion
Topic: Apache 2.2.4 Error
Replies: 2
Views: 901

Ok thanks.

Eric
by eric963
Thu 10 Jan 2008 3:59 pm
Forum: Technical Discussion
Topic: Apache 2.2.4 Error
Replies: 2
Views: 901

Apache 2.2.4 Error

I have everything setup and running now with my but I noticed this one error that keep poping up in my Apache error.log everytime someone hits the main MP webpage [Thu Jan 10 14:46:16 2008] [error] [client 192.168.1.122] File does not exist: D:/Apache2/htdocs/ScorchedEarth/MP4/Scripts/css, referer: ...
by eric963
Tue 08 Jan 2008 9:07 pm
Forum: Technical Discussion
Topic: Stats/No Human Pilots
Replies: 6
Views: 1563

All is Good

4Shades, Got home from work tonight and cleared out all the SQL stuff and reloaded the SEDB31c_ArdennesLite.sql and initialized my existing template and everything recorded as it should. I did the same thing last night before i posted but I must have had something hosed somewhere. I have ran about 2...
by eric963
Tue 08 Jan 2008 3:37 am
Forum: Technical Discussion
Topic: Stats/No Human Pilots
Replies: 6
Views: 1563

Verified path was set correctly.
by eric963
Tue 08 Jan 2008 3:27 am
Forum: Technical Discussion
Topic: Stats/No Human Pilots
Replies: 6
Views: 1563

OK ran a couple more tests and this is what came up. If I sit on the runway and just fire my guns and then exit the stats page shows everythingthing correctly. If I blow myself up on the runway or when I get shot down by AAA or if I just crash it shows no human pilot but records the rest of the info...
by eric963
Tue 08 Jan 2008 2:34 am
Forum: Technical Discussion
Topic: Stats/No Human Pilots
Replies: 6
Views: 1563

Stats/No Human Pilots

Need some help determining what might be causing my stats pages to display no human pilots? I have tried several templates including my own and I get the same results. It shows the loss of the plane I was using but anywhere in the stats that refers to human pilots there is none? If you neeed more in...
by eric963
Mon 07 Jan 2008 10:47 pm
Forum: General Discussion
Topic: For clarification
Replies: 31
Views: 9878

Oh dam!!!! That darn box was in front of me the entire time. Thanks!! Hi Eric, At any time during a campaign you can open the DCS and hit the "Remove In Progress" button on the Generate/Manage tab. This will scrub all (sea and ground) movement orders for "In Progress" units, but ...