Search found 268 matches

by Zoi
Sun 15 Apr 2012 4:59 am
Forum: Technical Discussion
Topic: Getting all planes into the resupply list
Replies: 4
Views: 1615

Spain held a license to build the I-16 and some were also captured by the Nationalist. While the plane is within the dates set for the campaign I'm only able to supply it to the Allied side which may seem appropriate as it clearly was primarily delivered to the Republicans. The Nationalist received ...
by Zoi
Sun 15 Apr 2012 12:15 am
Forum: Technical Discussion
Topic: Getting all planes into the resupply list
Replies: 4
Views: 1615

Getting all planes into the resupply list

I'm hosting a SCW campaign and the I-16 is not showing up in the Axis resupply list. How do I make it available?
by Zoi
Fri 13 Apr 2012 8:41 pm
Forum: Technical Discussion
Topic: Possible additions
Replies: 18
Views: 5284

It all sounds pretty simple but I bet it will generate a lot of bugs :D
by Zoi
Fri 13 Apr 2012 2:11 pm
Forum: Technical Discussion
Topic: Possible additions
Replies: 18
Views: 5284

I would still like to have the ability to restrict movement in certain situation unrelated to minefields. My thought is that Warg's idea of a barrier has utility in several ways and is both simpler to do and test. Additional development of the barrier for use as a minefield would be understood as a ...
by Zoi
Fri 13 Apr 2012 1:59 pm
Forum: General Discussion
Topic: possible MP improvement ?
Replies: 3
Views: 1691

Sure Hawk improvements to the game engine itself is more vital than other elements at this time. My suggestion goes to the ability of managing more and more complex campaigns as features are added. Is there any hope of getting true multicore support for the game? I would like to see hundreds of AI B...
by Zoi
Wed 11 Apr 2012 1:29 am
Forum: Technical Discussion
Topic: Possible additions
Replies: 18
Views: 5284

An object like what you described Warg would be useful in many ways. It could also be used to fix maps that should have barriers like steep hills but are traversable due to the limitations of the game engine. We currently do not have any objects that are not penetrated eventually by vehicles. That i...
by Zoi
Thu 05 Apr 2012 10:08 pm
Forum: Technical Discussion
Topic: ATC function in database
Replies: 3
Views: 1415

501 runway on the Korea map at Teagu. The 501 map also places parked planes on the taxiway causing all taxing planes to crash. I didn't go into specifics because I was simple curious if anyone had seen this behavior before.
by Zoi
Thu 05 Apr 2012 5:30 pm
Forum: Technical Discussion
Topic: Radar Object Plane not placed in mission file
Replies: 4
Views: 1391

Resolved :D I have no idea what was going on but I recreated the database and it now works.
by Zoi
Thu 05 Apr 2012 12:36 pm
Forum: Technical Discussion
Topic: ATC function in database
Replies: 3
Views: 1415

ATC function in database

Ran into a weird problem with the ATC function. When I switched an airfield to landingpoint the planes lined up in a half V formation beyond the runway and failed to takeoff.
by Zoi
Thu 05 Apr 2012 12:34 pm
Forum: Technical Discussion
Topic: Radar Object Plane not placed in mission file
Replies: 4
Views: 1391

Ok I found the Radar Control plane in the object specifications. Motified it in various ways without any positive results. What I need is ideas to test so I can get started, I'm stuck.
by Zoi
Wed 04 Apr 2012 9:18 pm
Forum: Technical Discussion
Topic: Radar Object Plane not placed in mission file
Replies: 4
Views: 1391

Roger on options A and B.

Where do you specify the plane type for the Radar Control in the Database?
by Zoi
Wed 04 Apr 2012 8:06 pm
Forum: Technical Discussion
Topic: Radar Object Plane not placed in mission file
Replies: 4
Views: 1391

Radar Object Plane not placed in mission file

When I build a mission on the Korea Map the Class air. in the mission file is blank for the host seat. The other planes of course are then not generated. I could fix it manually perhaps but it must be a simple problem related to the red blue weirdness. As everyone must know by now I'm a bit slow at ...
by Zoi
Tue 03 Apr 2012 1:12 pm
Forum: General Discussion
Topic: possible MP improvement ?
Replies: 3
Views: 1691

Automating some functions of SEOW planning is a good idea, it would eliminate some mistakes made by people new to the game. The amount of work is of course always relevant as the SEOW development team seems pretty small. Someone could look at the script that 4Shades wrote for the operation detachmen...
by Zoi
Tue 03 Apr 2012 1:40 am
Forum: General Discussion
Topic: Things are quiet here
Replies: 5
Views: 1921

Starfire I certainly understand how much time campaigns can take up. That is the point of a pass-time (hobby) no? Especially when they become a passion. As time goes by and with each new release of SEOW and HSFX the tactical aspects of the game improve. If it wasn't for UBI the possibilities would e...
by Zoi
Thu 29 Mar 2012 2:45 am
Forum: General Discussion
Topic: Ship evasive maneuvers
Replies: 3
Views: 1625

If your not in a hurry to get somewhere why not zig zag them all the way. Avoiding things like torpedos may be a bit much to ask considering they still crash into each other :wink: