Hi, we are currently playing Wargs excellent Murmansk campaign template :) - very much fun :) with a small request if possible :) we have a real problem managing airfields and flights from the same - reason is that there are a lot of squadrons on each field, MP always tries to open the popup descrip...
<cut> Your option a), disconnecting before the host terminates the mission? Again, I don't know how that gets written to the eventlog, and it's possible that might result in a safe landing not getting recorded. I don't know, but it could be tested. I know that pilots who have disconnected before th...
you can set bearing of "moved" artillery and all other ground units after you click finalize mission.... it will be placed on the spot where your last waypoint was and in the direction you chose :) - but be aware artillery will not have the ability to shot in the mission in which it was mo...
yes, Mods should be "optional" feature :) - but if we decide to go that way we will need to know exactly which mods will be used and server settings for COOP servers - 102nd squadron is so far "mod free" in online games but for this campaign we will consider using them if other s...
I agree with all of Wargs suggestions except one :) - I'm totally opposed to any mod in this campaign - reason is simple really - it would mean that all of the participants have to have same mod installed and also that all servers must run crt=1 settings (this would pose a problem for 2 coop_ded ser...
102nd_COOP_ded is in the process of rebuild right now so we will not be able to host missions or campaign for at least 2 more weeks, that being said - i already asked one question in tech discussion :) in regard to db cloning.... I can command any of sectors currently planned, although supreme comma...
we are currently playing Murmansk campaign on 102nd_coop_ded - the campaign will run for at least 10 more missions (which means 10 weeks of playtime at current schedule). With ACE series of campaigns coming up we will need Murmansk Sector again :D if we are to setup DB cloning - is there a way to ha...
Gross is going to run it on COOP_dedicated server so he already must have host seat in his dcs - important thing is that its not a necessary to host it as a seow mission at first - you can try to load that mission in FMB just to see if FMB gives you errors - try and save it afterwards and just host ...
I'm in - will this "proof of concept" hosted in Euro or NA/Australian timezones ? can we try DB "replication" for all 3 timezones at the same time or should we keep it simple for starters ?
you need a backup of your sql/access DB prior to start of second mission for easy "revert", if you didn't make it i have no idea if it can be done at all - 4shades will know