Search found 179 matches
- Mon 03 Dec 2007 12:51 pm
- Forum: Technical Discussion
- Topic: error code after login....
- Replies: 6
- Views: 1978
- Mon 03 Dec 2007 5:21 am
- Forum: Technical Discussion
- Topic: error code after login....
- Replies: 6
- Views: 1978
yes - last mission i managed to finish was an attack on factory by he111 - i can not send DB backup because i deleted that flight from groupmissiondata table as part of trying to solve the problem :/ i was in 80% finished planning that particular mission - and after i deleted those attacks on factor...
- Sun 02 Dec 2007 2:26 pm
- Forum: Technical Discussion
- Topic: error code after login....
- Replies: 6
- Views: 1978
error code after login....
http://i44.photobucket.com/albums/f19/cmirko/error.jpg i was in a middle of planning for today's mission - just finished one flight and after i finalized it i can't access MP (i can login to MP, but after picking sector or any town view it gives me this error).... tried to delete last mission i pla...
- Wed 28 Nov 2007 9:35 am
- Forum: Technical Discussion
- Topic: again statistics
- Replies: 31
- Views: 9519
would not really be a problem for me to do the translation to Serbo-Croatian - although i really don't see the point of it - most of my squad understands english well enough and i don't know of any other group from former yugoslavia which would benefit from the translation :) still, why not ? :) sen...
- Tue 27 Nov 2007 11:11 am
- Forum: Campaign Noticeboard
- Topic: SEOW Ace Series of Campaigns
- Replies: 40
- Views: 41375
- Sat 24 Nov 2007 7:25 am
- Forum: Campaign Noticeboard
- Topic: SEOW Ace Series of Campaigns
- Replies: 40
- Views: 41375
i think we have to allocate squads on one side - mainly because SEOW is primarily squad event and also because of timezone issues, other thing is that squads should play all sides (but on different sectors) - that way we will have more pilots available daily :) RL scheduling is simple in my view - 1...
- Fri 23 Nov 2007 5:34 am
- Forum: Campaign Noticeboard
- Topic: SEOW Ace Series of Campaigns
- Replies: 40
- Views: 41375
hi m8 :) - 102nd squadron would be very much interested in joining this multi campaign :) - we can also provide COOP_ded server for hosting these missions for NA and Europe missions :) we can and will fly all kinds of planes from any side :) and now a few questions, how many sectors did you have in ...
- Fri 26 Oct 2007 4:08 am
- Forum: Technical Discussion
- Topic: how to dissolve opponents destroyed units from map ?
- Replies: 6
- Views: 2138
- Thu 25 Oct 2007 3:59 am
- Forum: Technical Discussion
- Topic: how to dissolve opponents destroyed units from map ?
- Replies: 6
- Views: 2138
- Wed 24 Oct 2007 11:43 am
- Forum: Technical Discussion
- Topic: how to dissolve opponents destroyed units from map ?
- Replies: 6
- Views: 2138
how to dissolve opponents destroyed units from map ?
well
- actually all I would like to know is in the subject
destroyed russian unit icons (:)) block my "god" view of battlefield
- any way to get rid of those ?
![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
destroyed russian unit icons (:)) block my "god" view of battlefield
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Tue 23 Oct 2007 4:10 am
- Forum: General Discussion
- Topic: Aircraft Fuel Supplies
- Replies: 3
- Views: 1701
maybe its worth considering to add some kind of target to airbases which would at least diminish that fields capacity to field all their aircraft - :), lets say that after that target is destroyed in next mission you could only field 8 planes with full fuel load or 16 with 50% fuel :) what do you th...
- Mon 22 Oct 2007 11:10 am
- Forum: General Discussion
- Topic: Aircraft Fuel Supplies
- Replies: 3
- Views: 1701
Aircraft Fuel Supplies
from feature documentation Aircraft Fuel Supplies As mentioned earlier, aircraft will take fuel from airbase reserves (or off map reserves if the flights are based off map) according to the fuel load specified by the flight commander. If Enforce_Aircraft_Loadouts is OFF, human pilots may choose thei...
- Thu 18 Oct 2007 6:25 am
- Forum: General Discussion
- Topic: idea for recon operations
- Replies: 3
- Views: 1636
- Wed 17 Oct 2007 6:45 am
- Forum: General Discussion
- Topic: idea for recon operations
- Replies: 3
- Views: 1636
idea for recon operations
here is another idea "borrowed" from AW and other Bellum clones - instead of only AI recon operations (which are btw beautiffuly done :)) SEOW could also support, with some rework of code, human recons - so, lets say you use some action which produces log entry (smoke in AW) when you want ...
- Fri 12 Oct 2007 6:50 am
- Forum: Feature Documentation
- Topic: Factory Production and Reinforcements
- Replies: 19
- Views: 24047