Search found 28 matches

by Ala13_Nachote
Wed 03 Mar 2010 3:12 am
Forum: Technical Discussion
Topic: Questions about Radar and ship damage features
Replies: 3
Views: 1654

Hi Shades :) Thanks for the anwswer and the file, as ever it helps a lot and we will try your indications. The readme of UP2.0N says that includes the HSFX4.11. UP 2.0n Patch available! 20/02/2010 Here is a brief description of what the 2.0n patch contains: ........ It upgrades the HSFX switcher to ...
by Ala13_Nachote
Tue 02 Mar 2010 6:59 am
Forum: Technical Discussion
Topic: Questions about Radar and ship damage features
Replies: 3
Views: 1654

Questions about Radar and ship damage features

Hello :) Im very interested about the features of Seow with HSFX, like strategic radar and persistent damage in ships, loss of part of freight when is damaged etc. Then, im testing it with the 42-45 Channel map, HSFX objects activated and using short-range ( 30km ) radars and the Illustrius CV , act...
by Ala13_Nachote
Mon 05 Oct 2009 8:50 am
Forum: General Discussion
Topic: Questions about recons
Replies: 2
Views: 2733

Ok Shades, thanks a lot :)
by Ala13_Nachote
Mon 05 Oct 2009 4:13 am
Forum: General Discussion
Topic: Questions about recons
Replies: 2
Views: 2733

Questions about recons

Hello :) I have some question about recons issues. My squad has began a new Seow UP1.7 Mod campaign based in The Channel Map 41/42, the initial settings were 0% info for each side ( the commanders have no information about forces of the enemy) , human recon enabled, no fog of war, degrade 10% of rec...
by Ala13_Nachote
Wed 02 Sep 2009 3:13 am
Forum: Technical Discussion
Topic: SEOW and mods
Replies: 8
Views: 3785

Hello :) We have just started trials with a seow campaing with the English Channel map and UltraPack 1.7 and it works OK ... but by now for simplicity only with game stock airplanes... and now flyable IAs in 41-42 years: Mosquito IV, B17E, human recons with Fw200 and Fw189 etc. because if we use &qu...
by Ala13_Nachote
Wed 02 Sep 2009 2:53 am
Forum: General Discussion
Topic: Infantry effectiveness
Replies: 5
Views: 3368

Correct, tanks dont have MG's to shoot. Just a main gun.
Perhaps the exception are the PII and T40/T60, they shoot with mgs and high ROF 20mm gun at airplanes, may be they also shoot at the infantry with mgs.... ¿and the halftracks? also fires with mgs at planes :?:
by Ala13_Nachote
Sun 29 Mar 2009 3:09 pm
Forum: Technical Discussion
Topic: Bug Reports: SEDCS v3.2.0, MP4 v4.520, SEDB32
Replies: 28
Views: 11801

Spy units in a friend airbase dont appear in the list of Select Taskable Unit in Create New menu, then cant be selected for move by his own. If they are far of an airbase they can. They can be selected to load if there are cargo planes in the airbase. sorry, not sure about this report, seems there ...
by Ala13_Nachote
Sat 28 Mar 2009 3:52 am
Forum: Technical Discussion
Topic: Bug Reports: SEDCS v3.2.0, MP4 v4.520, SEDB32
Replies: 28
Views: 11801

Spy units in a friend airbase dont appear in the list of Select Taskable Unit in Create New menu, then cant be selected for move by his own. If they are far of an airbase they can.

They can be selected to load if there are cargo planes in the airbase.
by Ala13_Nachote
Wed 25 Mar 2009 6:23 am
Forum: Technical Discussion
Topic: no DCS and DB link
Replies: 5
Views: 2103

Yep, my Spanish is better than my English :D . Guevara if i can ill help you , but mi DDBB knowledge is very basic.

Asegurate de poner correctamente las mayusculas y minusculas en los nombres de los servers y demas, es importante.

S!
www.ala13.com
by Ala13_Nachote
Tue 24 Mar 2009 8:12 am
Forum: General Discussion
Topic: Campaign Set-up Advice
Replies: 5
Views: 3361

Hi Thud :) I have run several no-historical Okinawa campaigns with my squad and with/versus others squads. I tell you how these campaigns were planned and if you like it and want use some idea of it then ok. Basically there were 2 land airbases in Ie Shima and Naha ( one for each army ), and the tar...
by Ala13_Nachote
Thu 19 Mar 2009 7:16 am
Forum: General Discussion
Topic: How setup template for paratoopers assault?
Replies: 7
Views: 3300

Thanks to you by your ever quick response.
by Ala13_Nachote
Thu 19 Mar 2009 6:50 am
Forum: General Discussion
Topic: How setup template for paratoopers assault?
Replies: 7
Views: 3300

Hello 4Shades. I have done a test with paratroopers with odd results. I setup 2 missions: one german fligth with Ju52 and 4 paratroops mg units loaded and one red with LI2 and 4 paratroops mg units, the german one drop the paras over a non occuped base in P16 in order to conquer it, and the red one ...
by Ala13_Nachote
Wed 18 Mar 2009 6:16 am
Forum: General Discussion
Topic: How setup template for paratoopers assault?
Replies: 7
Views: 3300

Ok 4Shades thanks again :)
by Ala13_Nachote
Tue 17 Mar 2009 8:04 am
Forum: General Discussion
Topic: How setup template for paratoopers assault?
Replies: 7
Views: 3300

Hi 4Shades :)

Thanks for your quick answer, ill try it.
¿do you remember wich MG units are defined as paratroop units?

Cheers
Nachote
by Ala13_Nachote
Tue 17 Mar 2009 6:47 am
Forum: General Discussion
Topic: How setup template for paratoopers assault?
Replies: 7
Views: 3300

How setup template for paratoopers assault?

Hello Im building a new template for the new SEOW version and i want use the new paratroopers assault feature, have read the SeowWiki but i have some questions. The game version will be 4.08m without mods and the planes involved will be Ju52 and Li2. Then, which game objects must i put in the templa...