Search found 33 matches
- Fri 16 Nov 2012 12:45 pm
- Forum: Technical Discussion
- Topic: AI crews points and bailing out options
- Replies: 0
- Views: 10413
AI crews points and bailing out options
Hi: After long time out from this (so long indeed :oops: ), we have started a campaign in SEOW again, and we have found some strange things (after so long outside this software) and I would like to know how it works. I have searched for them in posts, but I found nothing so I ask about it now. The f...
- Wed 24 Mar 2010 3:52 pm
- Forum: Technical Discussion
- Topic: Bug Reports: SEDB32E, MP4 v4.610, SEDCS v3.2.6
- Replies: 53
- Views: 18237
Hi all: We've seen a small bug in SEDB. When setting the weapons loadout for the Typhoon, there was some mistake, because no loadout appears. I've found that 'aircraftloadout/Obj_Long_Name' field shows 'air.TyphoonMkIb', while in 'object-specifications/Mobile' is 'air.TYPHOON1B'. The same happens wi...
- Tue 05 Jan 2010 3:36 pm
- Forum: Technical Discussion
- Topic: Proposal: Factory Target change for Level bombing
- Replies: 5
- Views: 4764
- Sat 26 Dec 2009 6:37 am
- Forum: Technical Discussion
- Topic: Proposal: Factory Target change for Level bombing
- Replies: 5
- Views: 4764
Proposal: Factory Target change for Level bombing
Hi all: I've been looking in posts about a possible new modification for level bombing missions to Factories. I think you know that with the new Mods, bombs do not "fly" so straight than before, so hitting factory buildings from 4000 meters is more a question of good luck than the result o...
- Mon 26 May 2008 5:21 pm
- Forum: Technical Discussion
- Topic: Factories Management and Destruction
- Replies: 4
- Views: 1689
Well, in the last mision I flew there where one intact factory building in Vyazma with no car (kettenkrad) inside. Once broken (the factory and me, because of the high steel density in the air = AAA :wink: ) I saw that there where a vehicle only in one of the two factories I destroyed. If it's like ...
- Sat 10 May 2008 1:23 pm
- Forum: Technical Discussion
- Topic: Factories Management and Destruction
- Replies: 4
- Views: 1689
Factories Management and Destruction
Hi all: We are running a Campaign in Moscow map, and we are finding some mistakes in the .mis file generation as far as some bugs in manageing factories and production. Step by step: http://img255.imageshack.us/img255/3402/cochecitoeu8.jpg Teh problem is in the Mozhaysk Industrial zone, and as you c...
- Tue 27 Nov 2007 3:48 pm
- Forum: General Discussion
- Topic: deleting Flight Plans on the DataBase
- Replies: 2
- Views: 1725
deleting Flight Plans on the DataBase
Hi: We are getting some trouble with our active Campaign in Kursk because we don't know why, with some particular allied flight plans, the MP 'collapses' and doesn't show any kind of info, neither the whole map nor any sector map, but only in the allied side. Axis commander has no problem with the M...
- Fri 26 Oct 2007 6:11 am
- Forum: Technical Discussion
- Topic: Unloading units from air transports question
- Replies: 1
- Views: 1231
Unloading units from air transports question
Hi: We have noticed that when we send a unit to an airfiled by plane we can not unload it properly. When we select the unit we want to unload, it appears the message of 'Click on map' but it doesn't work. Finally the unloaded unit appears under the air transport unit icon, just in the middle of the ...
- Fri 26 Oct 2007 6:01 am
- Forum: General Discussion
- Topic: Aircraft Fuel Supplies
- Replies: 3
- Views: 1967
Well, if people could destroy the airfield fuel supplies, it will force the other side to think seriously in creating a few regular supply convoy lines to resupply a recently attacked airfield. The cuestion should be in modify the Airbase_Layouts table to set a few fuel depots (size and number accor...
- Sat 06 Oct 2007 7:17 am
- Forum: Technical Discussion
- Topic: Freighting ground units error
- Replies: 5
- Views: 2252
- Thu 04 Oct 2007 9:15 am
- Forum: Technical Discussion
- Topic: Freighting ground units error
- Replies: 5
- Views: 2252
Ok, if I have understood it right, a single platoon of 2 37mm AAA (=>Transport_Weight=1/each) should weight 2 (2x1). Isn't it? Well, in our DB both Li-2 and Ju-52 (changed from the original) have the Transport_Capacity field as 2, so it should be enough for loading the AAA platoon I referred, but it...
- Thu 04 Oct 2007 3:45 am
- Forum: Technical Discussion
- Topic: Freighting ground units error
- Replies: 5
- Views: 2252
Freighting ground units error
Hi all: We have realized that when we try to load a couple of AAA (one unit of 2x37mm AAA) into a transport plane (Li-2 or similar), wich transport_capacity was set to 2, program says that the load capacity has been passed and aborts the load commitment. We have changed the Transport_Capacity value ...
- Fri 21 Sep 2007 7:24 am
- Forum: Technical Discussion
- Topic: Road freighters resupplies
- Replies: 0
- Views: 1762
Road freighters resupplies
Hi: I've done a few tests about how supply control works (focused on how freighters work), and I've seen that road freighter units (trucks and columns) are not able to load freight supplies from airbases. Is it right? It means that the only places where those units can be reloaded (of freight) are i...
- Thu 20 Sep 2007 8:59 am
- Forum: Technical Discussion
- Topic: Database connection error in DCS
- Replies: 9
- Views: 3911
- Thu 20 Sep 2007 8:20 am
- Forum: Technical Discussion
- Topic: Database connection error in DCS
- Replies: 9
- Views: 3911