Search found 68 matches

by Loon
Sat 21 Nov 2015 8:46 am
Forum: meta-SEOW Development
Topic: Movie release: Ushomir
Replies: 5
Views: 10231

Re: Movie release: Ushomir

Hi guys

Looking forward to play this way.

Glad to see you around.

Thanks 4S for the hard work.

Luny
by Loon
Sat 22 Mar 2014 1:43 pm
Forum: General Discussion
Topic: Rest in Peace, Peter Millar.
Replies: 20
Views: 110803

Re: Rest in Peace, Peter Millar.

I simply can't believe he's gone.


I'll miss you very much, my dear friend.

Nunca podré olvidarte, _5


Descansa en paz.
by Loon
Fri 01 Nov 2013 2:41 am
Forum: Technical Discussion
Topic: SEOW v7 Planning
Replies: 93
Views: 33862

And if it also works for ships, embarked floatplanes aboard capital ships becomes more useful and needed, I guess.
by Loon
Wed 24 Jul 2013 9:08 am
Forum: Technical Discussion
Topic: [Idea] Infantry entrenchment
Replies: 10
Views: 5220

Perfect. If I might, I just say I mainly agree on your ideas. I use infantry for other purposes and, to me, fits also the way it works right now. I do like the trenches string and also agree some times the infantry should stay standing, but they stay standing when walking and sometimes they walk str...
by Loon
Tue 23 Jul 2013 6:11 pm
Forum: Technical Discussion
Topic: [Idea] Infantry entrenchment
Replies: 10
Views: 5220

Great ideas, indeed. I would like to see, some day, a selectable stationary pattern for multiple units platoons. The star pattern sometimes is why a tank destroys his platoon mate when opening fire as static weapon, as you all know. I see completely reasonable that a new deployed infantry unit appea...
by Loon
Sun 18 Nov 2012 6:27 am
Forum: Technical Discussion
Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
Replies: 67
Views: 46786

Brilliant.
by Loon
Tue 17 Jul 2012 9:45 am
Forum: Technical Discussion
Topic: SEOW maps in progress
Replies: 9
Views: 4046

Yesss!

Great work!
by Loon
Sat 14 Jul 2012 6:48 am
Forum: General Discussion
Topic: How can I join games?
Replies: 5
Views: 3872

Despite some SEOW campaign missions are launched via Hyperlobby, they are usually restricted to registerd players and also at certain days and hours. If you are looking for a server running HSFX 6 where to play, the you can join the Bob_1940 by LW10 server. It runs some missions in the Channel map a...
by Loon
Fri 06 Jul 2012 1:00 pm
Forum: General Discussion
Topic: SEOW as a Strategy Game
Replies: 30
Views: 18774

Hawks comments made me reflect on the reasons I started this discussion and have reached the conclusion that the primary motivation was a reaction to the fact that WPOJones and myself were unable to attract any interest from strategy gamers whatsoever. My offer to setup and admin the campaign did n...
by Loon
Tue 29 May 2012 12:16 pm
Forum: General Discussion
Topic: Arma 2 in WWII
Replies: 19
Views: 22792

In IL2 we can now drive a Jeep or a Kübelwagen. Sitting in your vehicle you can give orders to other planes wich is awesome. Now we need someone to allow the game to assign ground vehicles platoons as wingmen, so you can give orders up to four platoons. Easy orders like the ones we can give to the w...
by Loon
Thu 10 May 2012 12:43 pm
Forum: Technical Discussion
Topic: Simulating Artillery firing balistically
Replies: 7
Views: 4389

HSFX6. It will offer: 1. Long range artillery capability (in direct fire or indirect fire modes) 2. The ability to switch off long range direct fire modes (which is realistic) 3. Full SEOW support for long-range indirect fire (barrages) 4. But it will NOT have artillery observer features (yet) Can'...
by Loon
Fri 20 Apr 2012 3:05 pm
Forum: Technical Discussion
Topic: Troops don´t supply at Train Stations
Replies: 3
Views: 2081

In the Fall Gelb campaign, Stations can hold fuel but do not supply nearby units automatically. Not a big deal but just to let you know.

Thanks
by Loon
Sat 14 Apr 2012 1:20 am
Forum: Technical Discussion
Topic: Possible additions
Replies: 18
Views: 7033

I think would be easier to "paint" the minefield using the mouse pointer in the same way the routes are plotted. To end the minefield laying, a "close polygon" button will finish the minefield encirclement in the way you want it. Like in the route plotting, you can edit each wayp...
by Loon
Fri 13 Apr 2012 11:56 am
Forum: General Discussion
Topic: Big ship recon planes?
Replies: 2
Views: 1873

Time ago I did some tests with an Arado float plane, taking off or better, beeing catapulted from a battleship. In the FMB you can place the spawn point at certain position and altitude on the catapult of the ship and a second waypoint perpendicular to her route (facing the board). Set the speed as ...
by Loon
Fri 13 Apr 2012 8:18 am
Forum: Technical Discussion
Topic: Possible additions
Replies: 18
Views: 7033

Well, once one unit enters a minefield and blows up, the whole column stops for a while. Once the mission is analyzed and data shown, the commander will know about the minefield. If he wants to keep moving forward, then he can and SEOW will calculate randomly a percentage of units lost once the conv...