Hi guys
Looking forward to play this way.
Glad to see you around.
Thanks 4S for the hard work.
Luny
Search found 68 matches
- Sat 21 Nov 2015 8:46 am
- Forum: meta-SEOW Development
- Topic: Movie release: Ushomir
- Replies: 5
- Views: 10231
- Sat 22 Mar 2014 1:43 pm
- Forum: General Discussion
- Topic: Rest in Peace, Peter Millar.
- Replies: 20
- Views: 110803
Re: Rest in Peace, Peter Millar.
I simply can't believe he's gone.
I'll miss you very much, my dear friend.
Nunca podré olvidarte, _5
Descansa en paz.
I'll miss you very much, my dear friend.
Nunca podré olvidarte, _5
Descansa en paz.
- Fri 01 Nov 2013 2:41 am
- Forum: Technical Discussion
- Topic: SEOW v7 Planning
- Replies: 93
- Views: 33862
- Wed 24 Jul 2013 9:08 am
- Forum: Technical Discussion
- Topic: [Idea] Infantry entrenchment
- Replies: 10
- Views: 5220
Perfect. If I might, I just say I mainly agree on your ideas. I use infantry for other purposes and, to me, fits also the way it works right now. I do like the trenches string and also agree some times the infantry should stay standing, but they stay standing when walking and sometimes they walk str...
- Tue 23 Jul 2013 6:11 pm
- Forum: Technical Discussion
- Topic: [Idea] Infantry entrenchment
- Replies: 10
- Views: 5220
Great ideas, indeed. I would like to see, some day, a selectable stationary pattern for multiple units platoons. The star pattern sometimes is why a tank destroys his platoon mate when opening fire as static weapon, as you all know. I see completely reasonable that a new deployed infantry unit appea...
- Sun 18 Nov 2012 6:27 am
- Forum: Technical Discussion
- Topic: Bug Reports: SEDB60, MP4 v6.0.0, SEDCS v6.0.1
- Replies: 67
- Views: 46786
- Tue 17 Jul 2012 9:45 am
- Forum: Technical Discussion
- Topic: SEOW maps in progress
- Replies: 9
- Views: 4046
- Sat 14 Jul 2012 6:48 am
- Forum: General Discussion
- Topic: How can I join games?
- Replies: 5
- Views: 3872
Despite some SEOW campaign missions are launched via Hyperlobby, they are usually restricted to registerd players and also at certain days and hours. If you are looking for a server running HSFX 6 where to play, the you can join the Bob_1940 by LW10 server. It runs some missions in the Channel map a...
- Fri 06 Jul 2012 1:00 pm
- Forum: General Discussion
- Topic: SEOW as a Strategy Game
- Replies: 30
- Views: 18774
Hawks comments made me reflect on the reasons I started this discussion and have reached the conclusion that the primary motivation was a reaction to the fact that WPOJones and myself were unable to attract any interest from strategy gamers whatsoever. My offer to setup and admin the campaign did n...
- Tue 29 May 2012 12:16 pm
- Forum: General Discussion
- Topic: Arma 2 in WWII
- Replies: 19
- Views: 22792
In IL2 we can now drive a Jeep or a Kübelwagen. Sitting in your vehicle you can give orders to other planes wich is awesome. Now we need someone to allow the game to assign ground vehicles platoons as wingmen, so you can give orders up to four platoons. Easy orders like the ones we can give to the w...
- Thu 10 May 2012 12:43 pm
- Forum: Technical Discussion
- Topic: Simulating Artillery firing balistically
- Replies: 7
- Views: 4389
HSFX6. It will offer: 1. Long range artillery capability (in direct fire or indirect fire modes) 2. The ability to switch off long range direct fire modes (which is realistic) 3. Full SEOW support for long-range indirect fire (barrages) 4. But it will NOT have artillery observer features (yet) Can'...
- Fri 20 Apr 2012 3:05 pm
- Forum: Technical Discussion
- Topic: Troops don´t supply at Train Stations
- Replies: 3
- Views: 2081
- Sat 14 Apr 2012 1:20 am
- Forum: Technical Discussion
- Topic: Possible additions
- Replies: 18
- Views: 7033
- Fri 13 Apr 2012 11:56 am
- Forum: General Discussion
- Topic: Big ship recon planes?
- Replies: 2
- Views: 1873
Time ago I did some tests with an Arado float plane, taking off or better, beeing catapulted from a battleship. In the FMB you can place the spawn point at certain position and altitude on the catapult of the ship and a second waypoint perpendicular to her route (facing the board). Set the speed as ...
- Fri 13 Apr 2012 8:18 am
- Forum: Technical Discussion
- Topic: Possible additions
- Replies: 18
- Views: 7033
Well, once one unit enters a minefield and blows up, the whole column stops for a while. Once the mission is analyzed and data shown, the commander will know about the minefield. If he wants to keep moving forward, then he can and SEOW will calculate randomly a percentage of units lost once the conv...