Search found 35 matches

by esmiol
Mon 14 Dec 2009 2:15 am
Forum: Technical Discussion
Topic: SEDCS and 64 bits?
Replies: 46
Views: 39154

WONDERFULL, shades you are a god :)
by esmiol
Mon 02 Nov 2009 10:08 pm
Forum: Technical Discussion
Topic: SEDCS and 64 bits?
Replies: 46
Views: 39154

someone try this manip on windows seven? is it works?
by esmiol
Wed 19 Aug 2009 6:34 pm
Forum: Technical Discussion
Topic: Zoom in SEOW mission planner
Replies: 6
Views: 2817

i think it is possible for little map.... look the ardenne MAP... there are a whole map sector zoom.... but it is certainly very hard to do in a bigger map.
by esmiol
Tue 18 Aug 2009 2:50 pm
Forum: General Discussion
Topic: Infantry effectiveness
Replies: 5
Views: 3360

Infantry are not dangerous for tank at long or medium rang?...because they shoot low munition... but at short range they open fire with bazooka and they can shoot out tank.

it what i saw when i use it on seow
by esmiol
Sat 15 Aug 2009 8:00 am
Forum: Technical Discussion
Topic: soldier bug?
Replies: 4
Views: 2181

i find the problem....

in my mod version... the good vehicule is Infantry.4-USInfantry 1

and not Armor.4-USInfantry

i certainly must update my mod version :D
by esmiol
Sat 15 Aug 2009 7:36 am
Forum: Technical Discussion
Topic: soldier bug?
Replies: 4
Views: 2181

thx shade... i use the 3.1 version of HSFX MOD

and the last version of SEOW.

effectively i look in the Database and see what you said.

i will make test with other version of the mod. an tell you my result .

thx ;)
by esmiol
Fri 14 Aug 2009 4:49 pm
Forum: Technical Discussion
Topic: soldier bug?
Replies: 4
Views: 2181

soldier bug?

hi all, i think i found a bug... when i add soldier (infantry) axis or allied .... or even axis or allied bazooka. everything is fine when they are static... i see them with their sandbag .... but when i try to move them.... they dissapear during the mission. theur movement is copy and i see them mo...
by esmiol
Mon 02 Mar 2009 3:55 am
Forum: General Discussion
Topic: need help with gliders please
Replies: 2
Views: 2185

thx shades!

in fact...the problem is always from the same place :) my brain :D


thanks again ;)
by esmiol
Sun 01 Mar 2009 5:18 pm
Forum: General Discussion
Topic: need help with gliders please
Replies: 2
Views: 2185

need help with gliders please

hi all... first...thanks and good work for the last version of SEOW. now i have a little problem since the last version. my problem is with the gliders. i assign gliders tto an airport in my template like for other plane...but when i initialise the mission... the G11 is on the airbase whan i click o...
by esmiol
Sat 07 Jun 2008 5:48 pm
Forum: General Discussion
Topic: New release - tnks, 4Shades
Replies: 3
Views: 2906

congrats and thanks shades
by esmiol
Wed 23 Apr 2008 7:59 am
Forum: General Discussion
Topic: may i offer my help for train?
Replies: 3
Views: 2787

ok shades... i will look that...

if i understand te problem with train is that we can't give him a way to follow.

but the train should follow station to station way.

i forward you my idea ASAP
by esmiol
Tue 22 Apr 2008 10:51 am
Forum: General Discussion
Topic: may i offer my help for train?
Replies: 3
Views: 2787

may i offer my help for train?

hello :)

i'd like to know if i may offer my help to finalise the train support?


what can i do to offer my help? what's are the problems encounter?

i really like to help you
by esmiol
Mon 21 Apr 2008 12:05 pm
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 26561

you already can make a clock advance with maintaining factory production :) but if you regroup the factory it will be faster to buit ship or big ressource point item...but the tank, or low cost vehicules will be a lot slower. imagine. You try to make tank with your system in a town with 6 factory......
by esmiol
Mon 21 Apr 2008 7:36 am
Forum: Feature Documentation
Topic: Factory Production and Reinforcements
Replies: 19
Views: 26561

it is the second option i think.

every factory do his own production
by esmiol
Fri 18 Apr 2008 5:29 am
Forum: Technical Discussion
Topic: Bug Reports: SEDCSv3.1.x, MP4-v4.360, SEDB31
Replies: 75
Views: 31149

wonderfull:

thanks shades...like usually...good works!

well i'm going to put another candle in your name int the church of my new culte the shadesism :D

ok i :arrow: